// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("jerkin" ); set_short("studded leather jerkin" ); add_adjective(({"studded", "leather"}) ); set_long("This is a thick, sleeveless, leather jerkin. It has " "been reinforced by having hundreds of studs pushed " "into it at regular intervals.\n" ); set_material("leather" ); set_type("shirt" ); set_weight(20 ); setup_armour(20000 ); set_value(450 ); set_damage_chance(20 ); add_ac("sharp", "sharp", 45 ); add_ac("blunt", "blunt", 30 ); add_ac("pierce", "pierce", 25); } /* setup() */