/* -*- LPC -*- */ //Origion Artisan object (or what little there is of it) //done by Liceas Shadowstealer 11/07/01 #define TABLE "/obj/handlers/top_ten_handler" #include <top_ten_tables.h> inherit STD_GUILD_OBJ; void setup() { set_name("artisans"); set_short("Artisans' Guild"); set_long("The Artisans guild is the guild to join if you believe " "there should be more to life than just hitting things with a big " "clun, or stealing other peoples wealth. In the Artisans guild " "you can make your own wealth by making great weapons, swindling " "people out of money, selling and making poisons, maybe even " "exploiting the knowlege that can be discovered from clients " "for your own gain in the form of spying, you can amuse people by " "painting great portraits or playing excellent music, " "the possibilitys are almost endless.\n"); set_gp_skill("crafts.points"); set_start_pos("/d/calarien/slum/pub/pub"); //temp start location set_skills(({"crafts.smithing.gold", "crafts.smithing.silver", "crafts.smithing.black.tools", "crafts.smithing.black.weapons", "crafts.smithing.black.armour", "crafts.carpentry.furniture", "crafts.carpentry.coopering", "crafts.carpentry.turning", "crafts.carpentry.whittling", //These need to be added to the game first "crafts.brewing.alcohol", "crafts.brewing.poison", "crafts.mining.gold", "crafts.mining.silver", "crafts.mining.bronze", "crafts.mining.iron", "crafts.mining.jewels", //back to skills already here :o) "crafts.pottery.forming.throwing", "crafts.pottery.forming.shaping", "crafts.pottery.glazing", "crafts.pottery.firing", "crafts.points" })); // add_command 's here *shudder* } /* setup() */ int query_skill_cost(string skill) { string *bits; if(member_array(skill, skills) != -1) return 3; bits = explode(skill, "."); switch(bits[0]) { case "craft" : return 5; case "faith" : return 25; case "fighting" : return 40; case "magic" : return 50; default : return 10; } } /* query_skill_cost() */ int query_skill_max_level( string skill ) { if(member_array(skill, skills) != -1) return 400; return 40; } /* query_skill_max_level() */ string query_title(object player) { int level, female, good; female = (int)player->query_gender() == 2; level = query_level(player); if( player -> query_al() > 0 ) good = 1; else good = 0; switch( level ) { case 1..5: return "the Hopeless Artisan"; case 6..9: return "the Pathetic Metal-worker"; case 10..19: { if( female ) return "the Unskilled Craftswoman"; return "the Unskilled Craftsman"; } case 20..29: return "the Experimenting Artist"; case 30..39: return "the Inventive Metal-worker"; case 40..49: return "the Clever Craftsperson"; case 50..59: return "the Excellant Artisan"; case 60..69: return "the Inventor"; case 70..79: { if( good ) return "the Builder of Armour"; return "the Builder of Weapons"; } break; case 80..89: return "the Forger of Great Art"; case 90..99: return "the Inspirational Artist"; case 100..119: return "the Master Metal-worker"; case 120..139: return "the Crazy Artist"; case 140..159: { if( female ) return "the Renowned Craftswoman"; return "the Renowned Craftsman"; } case 160..179: { if( female ) return "the Expert Tradeswoman"; return "the Expert Tradesman"; } case 180..199: return "the Proffessional Metalsmith"; case 200..224: return "the Crafter of Glory"; case 225..249: return "the Cunning Merchant"; case 250..274: return "the Exceptional Artist"; //care to help fill these in? case 275..299: return "the "; case 300..329: return "the "; case 330..359: { if( good ) return "the Holy Artisan of "+ mud_name(); return "the Satanic Artisan of "+ mud_name(); } break; case 360..399: return "the Legendary metalsmith of "+ mud_name(); default: return "the "+ mud_name() +" Legend"; } return "the artisan"; } /* query_title() */ void skills_advanced(object thing, string skill, int level) { ::skills_advanced(thing, skill, level); } /* skills_advanced() */