// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("dagger" ); set_short("dagger" ); add_adjective(({ }) ); add_alias(({ }) ); add_plural(({ "daggers" }) ); set_long( "This is a largish looking knife.\n" ); set_material("steel" ); set_weight(10 ); set_value( 200 ); new_weapon(1480 ); set_damage_chance(5 ); add_attack("slice", 75, ({ 10, 5, 15 }), "sharp", "sharp" ); add_attack("stab", 50, ({ 10, 2, 25 }), "pierce", "pierce"); } /* setup() */