.DT adjust_hp $MUDNAME$ living help adjust_hp Name .SI 5 adjust_hp - Adjusts the current hit points. .EI Syntax .SI 5 void adjust_hp(int hp, object attacker, object weapon, string attack); .EI Description .SP 5 5 This adjusts the current hit points of the thingy. If the hps are below 0, the object is killed. Death is tricky. See help on death in the concepts dir. Attacker, Weapon and Attack are optional arguments that help the death code do fancy things after death occurs. If you are in any way shadowing adjust_hp, make sure to add these arguments. .EP See also .SP 5 5 query_hp, query_max_hp, set_hp .EP