/* -*- LPC -*- */ /* * $Locker: $ * $Id: guilds_foyer.c,v 1.3 2000/06/23 19:25:50 pinkfish Exp $ * */ /* Added no teleport property- 26-06-98- Shalla */ #include "path.h" inherit "/std/outsides/woodland"; inherit PATH+"common"; void setup() { set_zone( "Newbie" ); set_short( "Garden of Guilds" ); set_light( 100 ); add_property("no teleport", 1); set_day_long( "This is a pleasant garden with trees, shrubs and flowers. " "There are six gazebos in the garden each with a wrought " "iron gate with a coat of arms on it. Each " "gazebo is dedicated to one of the Discworld guilds, which " "are "+ GUILDS +". " "To look at the gates themselves - use " "'look wizard' or 'look witch' or to enter one of the " "gazebos, use 'wizard', 'witch' or whichever is appropriate.\n" "There is also a sign attached to a post in the centre of the " "garden.\n" ); set_night_long("This is an octagonal garden with a fence around it. " "Someone has placed braziers around the garden to provide " "light. There " "are six gazebos in the garden each with a wrought iron gate " "with a coat of arms on it. Each " "gazebo is dedicated to one of the Discworld guilds, which " "are "+ GUILDS +". " "To look at the gates themselves - use " "'look wizard' or 'look witch' or to enter one of the " "gazebos, use 'wizard', 'witch' or whichever is " "appropriate.\n" "There is also a sign attached to a post in the centre of " "the garden.\n" ); add_item("gazebo", "There are a number of gazebos here each dedicated to " "a different guild."); add_sign("This is a simple white sign attached to a post.\n", " _______________________________________________________________ \n" "// \\ \n" "|| Each player will usually join a guild so that they can learn |\n" "|| skills and commands and so advance their abilities. Being in |\n" "|| a guild also gives character to your character. |\n" "|| To find out more about the different guilds take each of the |\n" "|| guild gates from this garden. When you are in Ankh-Morpork |\n" "|| you will find that each guild has a headquarters where you |\n" "|| may join. |\n" "|| Take care with your choice of guild since you will not be able|\n" "|| to change it. |\n" "\\\\______________________________________________________________/ \n" , 0, "sign" ); /* Make it so you cannot godmother out of here */ add_property("no godmother", 1); add_exit( "foyer", PATH + "foyer", "gate" ); add_night_item("brazier", "Basically this is a torch on a pole.\n"); add_room_chats(({"An elderly man dressed in a blue robe and wearing " "a large pointy hat enters from the wizards " "gazebo and leaves south.\n", "An elderly man dressed in a blue robe and wearing " "a large pointy hat enters from the south " "and leaves for the wizards gazebo.\n", "A small woman dressed in a black cloak and wearing " "a large pointy hat enters from the witches " "gazebo and leaves south.\n", "A small woman dressed in a black cloak and wearing " "a large pointy hat enters from the south " "and leaves for the witches gazebo.\n", "A burly man dressed head to toe in armour and " "carrying a large sword enters from the warriors " "gazebo and leaves south.\n", "A burly man dressed head to toe in armour and " "carrying a large sword enters from the north " "and leaves for the warriors gazebo.\n", "A saintly looking woman walks in from the north, " "smiles benevolently at you, and leaves for the " "priests gazebo.\n", "A saintly looking woman enters from the priests gazebo, " "smiles benevolently at you, and leaves " "south.\n", "A shadowy figure enters from the assassins " "gazebo and leaves for the foyer.\n", "A shadowy figure enters from the foyer " "and leaves for the assassins gazebo.\n", "A weaselly, furtive man sneaks in from the foyer " "and leaves for the thieves gazebo.\n", "A weaselly, furtive man sneaks in from the thieves " "gazebo and leaves for the foyer.\n"})); } /* setup() */ // Dont ever let it get too dark here. int query_light() { int light; light = ::query_light(); if(light < 40) light = 40; return light; }