/* -*- LPC -*- */ /* * $Locker: $ * $Id: alertness.c,v 1.1 1998/01/06 04:20:30 ceres Exp $ * $Log: alertness.c,v $ * Revision 1.1 1998/01/06 04:20:30 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "mind.alertness". * <p> * Describe the arguments in here. * <p> * This effect has a shadow associated with it. * @classification mind.alertness * @see help::effects */ #include "path.h" #include <effect.h> /** @ignore yes */ string query_classification() { return "mind.alertness"; } /** @ignore yes */ void beginning( object player, int duration, int id ) { tell_object( player, "You force yourself to be more alert and to "+ "watch your surroundings more intently.\n" ); player->submit_ee( 0, duration, EE_REMOVE ); } /* beginning() */ /** @ignore yes */ void end( object player, int duration, int id ) { tell_object( player, "Your concentration wanes and you stop "+ "watching your surroundings as intently.\n" ); } /* end() */ /** @ignore yes */ string query_shadow_ob() { return SHADOWS +"alertness"; }