skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/**
 * This file contains all the start position related code.  It sets up
 * and controls the start location of the player.  This was split off from
 * the main player code by Pinkfish in April 1998.
 * @see /global/player.c
 * @author Pinkfish
 */

inherit "/std/basic/virtual_quit_control";

#include <playerinfo.h>
#include <config.h>

#define MULTIPLAYER "/handlers/multiplayer"

private int  *saved_co_ords;
private string last_pos;
private string *starts;

protected void inform_entered_game();
string query_name();
string query_cap_name();
varargs int move(string pos, string messin, string messout);

void create() {
    starts = ({ });
} /* create() */

/**
 * This method returns the co-ordinates of the room in which the player
 * last saved.
 * @see check_last_pos()
 * @see move_to_start()
 * @see query_start_pos()
 * @return the last saved co-ordinates
 */
int *query_saved_co_ords() { return saved_co_ords; }

/**
 * This method sets the current start location.
 * @param last_pos the start location
 */
protected void set_last_pos(string pos) {
    if( pos[0..4] != "/room")
        last_pos = pos;
} /* set_last_pos() */

/**
 * This method returns the starting location of the player.  This the
 * location they will start at if the saved position does not work
 * for some reason.
 * @return the start position to use
 * @see query_starts()
 * @see add_start()
 * @see remove_start()
 * @see reset_starts()
 * @see set_start_location()
 */
string query_start_pos() {
    string tmp;
    object ob;

    starts -= ({ 0 });

    if( creatorp(TO) ) {
        tmp = "/w/"+query_name()+"/workroom";
        if( !catch( ob = load_object(tmp) ) && ob )
            return tmp;
    }

    tmp = ( !sizeof( starts ) ? CONFIG_START_LOCATION : starts[ 0 ] );

    if( catch( ob = load_object(tmp) ) || !ob )
        tmp = CONFIG_START_LOCATION;

    return tmp;

} /* query_start_pos() */

/**
 * This method returns the current array of possible start positions on
 * the player.
 * @return the array of possible start locations
 * @see query_start_pos()
 * @see add_start()
 * @see remove_start()
 * @see reset_starts()
 * @see set_start_location()
 */
string *query_starts() { return starts; }

/**
 * This method resets the start locations back to an empty array.
 * @see query_start_pos()
 * @see add_start()
 * @see remove_start()
 * @see query_starts()
 * @see set_start_location()
 */
void reset_starts() { starts = ({ }); }

/**
 * This method will add a new start location to the player.  The
 * description will be used in the starts command.
 * @param start_file the file name of the start location
 * @param start_desc the description of the start location
 * @see query_start_pos()
 * @see reset_starts()
 * @see remove_start()
 * @see query_starts()
 * @see set_start_location()
 * @example
 * // NB: This should be done with a define :)
 * player->add_start("/d/am/am/mendeddrum", "the mended drum");
 */
void add_start( string start_file, string start_desc ) {
    if( !stringp(start_file) || !sizeof(start_file) )
        return;

    if( !starts )
        starts = ({ });

    if( member_array( start_file, starts ) != -1 )
        return;

    starts += ({ start_file, start_desc });

} /* add_start() */

/**
 * This method will remove a start location from the player.
 * @param start_file the file name of the location to remove
 * @see query_start_pos()
 * @see reset_starts()
 * @see add_start()
 * @see query_starts()
 * @see set_start_location()
 * @example
 * // NB: This should be done with a define :)
 * player->remove_start("/d/am/am/mendeddrum");
 */
void remove_start( string start_file ) {
    int i;

    if( !starts )
        return;

    if( ( i = member_array( start_file, starts ) ) == -1 )
        return;

    starts = delete( starts, i, 2 );

} /* remove_start() */

/**
 * This method sets the start location of the player.
 * @param start_file the start location to set
 * @see query_start_pos()
 * @see reset_starts()
 * @see remove_start()
 * @see query_starts()
 * @see add_start()
 * @example
 * // NB: This should be done with a define :)
 * player->set_start_location("/d/am/am/mendeddrum");
 */
void set_start_location( string start_file ) {
    int i;

    if( !starts )
        return;

    if( ( i = member_array( start_file, starts ) ) <= 0 )
        return;

    starts = starts[i..i+1] + starts[0..i-1] + starts[i+2..];

} /* set_start_location() */

/**
 * This method moves the player to the last saved position.  This should
 * only be called in the startup sequence.  If the last location could
 * not be loaded, the the start position will be used.
 * @see query_last_pos()
 * @see quert_start_pos()
 */
protected void move_to_start_pos() {
    object ob;
    string tmp;

    if( !last_pos || catch( ob = load_object(last_pos) ) || !ob ) {
        tmp = query_start_pos();
        if( last_pos != tmp && !catch( ob = load_object(tmp) ) && ob )
            last_pos = tmp;
        else
            last_pos = CONFIG_START_LOCATION;
        saved_co_ords = 0;
    }

    move(last_pos);

    // Set the old coord if one does not already exist.
    // Otherwise don't destroy the already existing scheme.
    if( saved_co_ords && !last_pos->query_co_ord() &&
        !last_pos->query_property("no map") && !creatorp(TO) ) {
        last_pos->set_co_ord( saved_co_ords );
    }

    inform_entered_game();

} /* move_to_start_pos() */

private function query_extra_login_stuff( string start ) {
    string ip_str;
    object *obs;
    object mph;
    string alert;
    int num;
    string *dups;

    switch( TO->query_invis() ) {
      case 0 :
      break;
      case 1:
        start += " (Invisible)";
      break;
      case 2:
        start += " (Lord Invisible)";
      break;
      default :
        start += " (Admin Invisible)";
    }

    mph = load_object(MULTIPLAYER);
    obs = filter( users() - ({ TO }),
        (: query_ip_number($1) == query_ip_number(TO) &&
        !$1->query_login_ob() :) );

    if( sizeof(obs) && sizeof( ( dups = mph->check_allowed( TO, obs ) ) ) ) {
        ip_str = " ("+query_ip_name(TO)+")";
        ip_str += " Duplicate: "+query_multiple_short(dups);
    }

    if( !catch( num = PLAYERINFO_HANDLER->query_alerts_for(
        query_name() ) ) ) {
        if( num > 0 ) {
            alert = " %^BOLD%^%^RED%^"+num+" alert";
            if( num > 1 )
                alert += "s";
            alert += "%^RESET%^";
        }
    }

    if( ip_str ) {
        if( !alert )
            alert = "";
        return (: $(start) + ( creatorp($1) ?
                  $(ip_str) + $(alert) : "") :);
    } else {
        if( alert ) {
            return (: $(start) + ( creatorp($1) ? $(alert) : "") :);
        } else {
            return (: $(start) :);
        }
    }

} /* query_extra_login_stuff() */

/**
 * This method handles informing people that the
 * player has entered the game.
 * @see move_to_start_pos()
 */
protected void inform_entered_game() {
    string logon_str;

    logon_str = query_cap_name()+" enters "+mud_name();

    if( adminp( query_name() ) ) {
        logon_str += " %^BLUE%^(Admin)";
    } else if( lordp( query_name() ) ) {
        logon_str += " %^GREEN%^(Lord)";
    } else if( liaisonp( query_name() ) ) {
        logon_str += " %^YELLOW%^(Liaison)";
    } else if( seniorp( query_name() ) ) {
        logon_str += " %^RED%^(Senior Creator)";
    } else if( DOMAIN_H->query_member("sage", query_name() ) ) {
        logon_str += " %^CYAN%^(Sage)";
    } else if( DOMAIN_H->query_member("learning", query_name() ) ) {
        logon_str += " %^CYAN%^(Apprentice)";
    } else if( creatorp( query_name() ) ) {
        logon_str += " %^CYAN%^(Creator)";
    } else if( TO->query_property("guest") ) {
        logon_str += " %^MAGENTA%^(Guest)";
    } else if( TO->query_property("new player!") ) {
        logon_str += " %^WHITE%^(New Player)";
    } else if( playtesterp( query_name() ) ) {
        if( PLAYTESTERS_H->query_senior_playtester( query_name() ) ) {
            logon_str += " %^BOLD%^%^CYAN%^(Senior Playtester)";
        } else {
            logon_str += " %^CYAN%^(Playtester)";
        }
    }

    user_event( TO, "inform",
        query_extra_login_stuff(logon_str), "logon", TO );

    event( ENV( TO ), "see", query_cap_name()+" enters the game.\n",
        TO, ({ TO }) );

    last_pos->enter(TO);

} /* inform_enter_game() */

/**
 * This method is called to inform people that someone
 * has just reconnected.
 */
void inform_reconnect_game() {
    user_event("inform", query_extra_login_stuff(
        query_cap_name()+" reconnects"), "link-death", TO );
} /* inform_reconnect_game() */

/**
 * This method figured out what the last saved position was and sets it
 * on the player.  This basicly sets the last saved postion.
 * @see query_last_pos()
 */
void check_last_pos() {
    last_pos = find_start_pos( TO, environment() );
    saved_co_ords = find_start_coord( TO, environment() );
} /* check_last_pos() */