/** The index corresponding to the skill name in the skill array. */ #define SKILL_NAM 0 /** The index corresponding to the skill level in the skill array. */ #define SKILL_LVL 1 /** The index corresponding to the skill exp in the skill array. */ #define SKILL_EXP 2 /** The index corresponding to the array of sub skills in the skill array. */ #define SKILL_BIT 3 /** The size of the skill array. */ #define SKILL_ARR_SIZE 4 /** The maximum level that you can teach someone else too. */ #define SKILL_MAX_TEACH 600 /** @ignore yes */ #define STD_SKILLS_1 ({ \ "covert", 0, 0, ({ \ "stealth", 0, 0, ({ \ "inside", 0, 0, ({ }), \ "outside", 0, 0, ({ }), \ "underwater", 0, 0, ({ }), \ }), \ "hiding", 0, 0, ({ \ "person", 0, 0, ({ }), \ "object", 0, 0, ({ }), \ }), \ "lockpick", 0, 0, ({ \ "doors", 0, 0, ({ }), \ "safes", 0, 0, ({ }), \ "traps", 0, 0, ({ }), \ }), \ "manipulation", 0, 0, ({ \ "palming", 0, 0, ({ }), \ "passing", 0, 0, ({ }), \ "sleight-of-hand", 0, 0, ({ }), \ "stealing", 0, 0, ({ }), \ }), \ "casing", 0, 0, ({ \ "person", 0, 0, ({ }), \ "place", 0, 0, ({ }), \ }), \ "items", 0, 0, ({ \ "poisons", 0, 0, ({ }), \ "traps", 0, 0, ({ }), \ "weapons", 0, 0, ({ }), \ }), \ "points", 0, 0, ({ }), \ }), \ "crafts", 0, 0, ({ \ "smithing", 0, 0, ({ \ "gold", 0, 0, ({ }), \ "silver", 0, 0, ({ }), \ "black", 0, 0, ({ \ "tools", 0, 0, ({ }), \ "weapons", 0, 0, ({ }), \ "armour", 0, 0, ({ }), \ }), \ }), \ "carpentry", 0, 0, ({ \ "furniture", 0, 0, ({ }), \ "coopering", 0, 0, ({ }), \ "turning", 0, 0, ({ }), \ "whittling", 0, 0, ({ }), \ }), \ "pottery", 0, 0, ({ \ "forming", 0, 0, ({ \ "throwing", 0, 0, ({ }), \ "shaping", 0, 0, ({ }), \ }), \ "glazing", 0, 0, ({ }), \ "firing", 0, 0, ({ }), \ }), \ "materials", 0, 0, ({ \ "tanning", 0, 0, ({ }), \ "weaving", 0, 0, ({ }), \ "sewing", 0, 0, ({ }), \ "spinning", 0, 0, ({ }), \ }), \ "points", 0, 0, ({ }), \ }), \ "faith", 0, 0, ({ \ "rituals", 0, 0, ({ \ "offensive", 0, 0, ({ \ "area", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ "defensive", 0, 0, ({ \ "area", 0, 0, ({ }), \ "self", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ "curing", 0, 0, ({ \ "self", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ "misc", 0, 0, ({ \ "area", 0, 0, ({ }), \ "self", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ "special", 0, 0, ({ }), \ }), \ "items", 0, 0, ({ \ "rod", 0, 0, ({ }), \ "scroll", 0, 0, ({ }), \ }), \ "points", 0, 0, ({ }), \ }), \ }) /** @ignore yes */ #define STD_SKILLS_2 ({ \ "fighting", 0, 0, ({ \ "offensive", 0, 0, ({ \ "blunt", 0, 0, ({ }), \ "fired", 0, 0, ({ }), \ "pierce", 0, 0, ({ }), \ "sharp", 0, 0, ({ }), \ "thrown", 0, 0, ({ }), \ "unarmed", 0, 0, ({ }), \ }), \ "defensive", 0, 0, ({ \ "dodging", 0, 0, ({ \ "close-quarter", 0, 0, ({ }), \ "ranged", 0, 0, ({ }), \ }), \ "parrying", 0, 0, ({ \ "armed", 0, 0, ({ }), \ "unarmed", 0, 0, ({ }), \ "ranged", 0, 0, ({ }), \ }), \ "shielding", 0, 0, ({ \ "close-quarter", 0, 0, ({ }), \ "ranged", 0, 0, ({ }), \ }), \ }), \ "style", 0, 0, ({ \ "dual-weapon", 0, 0, ({ }), \ "single-weapon", 0, 0, ({ }), \ "single-handed", 0, 0, ({ }), \ "two-handed", 0, 0, ({ }), \ }), \ "misc", 0, 0, ({ \ "dualing", 0, 0, ({ }), \ "jousting", 0, 0, ({ }), \ }), \ "special", 0, 0, ({ \ "armed", 0, 0, ({ }), \ "unarmed", 0, 0, ({ }), \ "tactics", 0, 0, ({ }), \ }), \ "points", 0, 0, ({ }), \ }), \ "magic", 0, 0, ({ \ "spells", 0, 0, ({ \ "offensive", 0, 0, ({ }), \ "defensive", 0, 0, ({ }), \ "misc", 0, 0, ({ }), \ "special", 0, 0, ({ }), \ }), \ "methods", 0, 0, ({ \ "elemental", 0, 0, ({ \ "air", 0, 0, ({ }), \ "earth", 0, 0, ({ }), \ "fire", 0, 0, ({ }), \ "water", 0, 0, ({ }), \ }), \ "mental", 0, 0, ({ \ "animating", 0, 0, ({ }), \ "channeling", 0, 0, ({ }), \ "charming", 0, 0, ({ }), \ "convoking", 0, 0, ({ }), \ "cursing", 0, 0, ({ }), \ }), \ "physical", 0, 0, ({ \ "binding", 0, 0, ({ }), \ "brewing", 0, 0, ({ }), \ "chanting", 0, 0, ({ }), \ "dancing", 0, 0, ({ }), \ "enchanting", 0, 0, ({ }), \ "evoking", 0, 0, ({ }), \ "healing", 0, 0, ({ }), \ "scrying", 0, 0, ({ }), \ }), \ "spiritual", 0, 0, ({ \ "abjuring", 0, 0, ({ }), \ "banishing", 0, 0, ({ }), \ "conjuring", 0, 0, ({ }), \ "divining", 0, 0, ({ }), \ "summoning", 0, 0, ({ }), \ }), \ }), \ "items", 0, 0, ({ \ "held", 0, 0, ({ \ "wand", 0, 0, ({ }), \ "rod", 0, 0, ({ }), \ "staff", 0, 0, ({ }), \ "broom", 0, 0, ({ }), \ }), \ "worn", 0, 0, ({ \ "amulet", 0, 0, ({ }), \ "ring", 0, 0, ({ }), \ }), \ "scroll", 0, 0, ({ }), \ "talisman", 0, 0, ({ }), \ }), \ "points", 0, 0, ({ }), \ }), \ }) /** @ignore yes */ #define STD_SKILLS_GENERAL ({ \ "general", 0, 0, ({ \ "tracking", 0, 0, ({ }), \ "swimming", 0, 0, ({ }), \ "riding", 0, 0, ({ \ "horse", 0, 0, ({ }), \ "camel", 0, 0, ({ }), \ }), \ "climbing", 0, 0, ({ \ "tree", 0, 0, ({ }), \ "rock", 0, 0, ({ }), \ "rope", 0, 0, ({ }), \ }), \ "valueing", 0, 0, ({ \ "gems", 0, 0, ({ }), \ "jewellery", 0, 0, ({ }), \ "weapons", 0, 0, ({ }), \ "armour", 0, 0, ({ }), \ }), \ "evaluating", 0, 0, ({ \ "weapons", 0, 0, ({ }), \ "armour", 0, 0, ({ }), \ }), \ "perception", 0, 0, ({ }), \ "direction", 0, 0, ({ }), \ "health", 0, 0, ({ }), \ "points", 0, 0, ({ }), \ }), \ "newmagic", 0, 0, ({ \ "spells", 0, 0, ({ \ "offensive", 0, 0, ({ \ "area", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ "defensive", 0, 0, ({ \ "area", 0, 0, ({ }), \ "self", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ "resistance", 0, 0, ({ }), \ "mental", 0, 0, ({ \ "channeling", 0, 0, ({ }), \ "projecting", 0, 0, ({ }), \ }), \ "misc", 0, 0, ({ \ "area", 0, 0, ({ }), \ "self", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ "physical", 0, 0, ({ }), \ }), \ "methods", 0, 0, ({ \ "elemental", 0, 0, ({ \ "air", 0, 0, ({ }), \ "earth", 0, 0, ({ }), \ "fire", 0, 0, ({ }), \ "water", 0, 0, ({ }), \ }), \ "necromancy", 0, 0, ({ \ "raising", 0, 0, ({ }), \ "controling", 0, 0, ({ }), \ }), \ "illusion", 0, 0, ({ }), \ "enchantment", 0, 0, ({ }), \ "conjuration", 0, 0, ({ }), \ "abjuration", 0, 0, ({ }), \ "evocation", 0, 0, ({ }), \ "alteration", 0, 0, ({ \ "area", 0, 0, ({ }), \ "self", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ "summoning", 0, 0, ({ \ "other", 0, 0, ({ }), \ "target", 0, 0, ({ }), \ }), \ }), \ "items", 0, 0, ({ \ "held", 0, 0, ({ \ "staff", 0, 0, ({ }), \ "wand", 0, 0, ({ }), \ }), \ "read", 0, 0, ({ \ "scroll", 0, 0, ({ }), \ "tome", 0, 0, ({ }), \ }), \ "worn", 0, 0, ({ }), \ }), \ "misc", 0, 0, ({ }), \ "special", 0, 0, ({ }), \ "points", 0, 0, ({ }), \ }), \ }) #define STD_SKILLS ( STD_SKILLS_1 + STD_SKILLS_2 + STD_SKILLS_GENERAL )