/** * This is the include file for the group system. It is included * by at least the handler, the effect and the commands. * * @author Tape */ #ifndef __GROUP_HANDLER_H__ /** @ignore yes */ #define __GROUP_HANDLER_H__ #include <command.h> /** * This points to the location of the group handler. */ #define GROUP "/handlers/group_handler" /** * This points to the location of the master group command file. */ #define GROUP_CMD ( DIR_PLAYER_CMDS "/group" ) // #define GROUP_CMD "/w/tape/cmds/ngroup" /** * This defines where the master group command looks for * sub commands. */ #define GROUP_SUB_CMDS_DIR (DIR_PLAYER_CMDS "/group_cmds/") /** * This is the wildcard used to find the commands in the directory. */ #define GROUP_SUB_CMDS_FILE_WILDCARD "*.c" /** * This points to the group sub-command inheritable. */ #define GROUP_SUBCOMMAND_INHERITABLE "/cmds/player/group_cmds/base_group" /** * This points to the location of the group effect. */ #define EFFECT "/std/effects/other/group" /** * This points to the location of the group shadow. */ #define SHADOW_OB "/std/shadows/other/group" /** * Invitations automatically time out after this many seconds. */ #define INVITE_TIMEOUT 120 /** * These words are automatically filtered out when converting * a group's short to its name with short_to_name(). They're * not case sensitive. */ #define INVALID_WORDS ({ }) /** * This is sticked to the beginning of all group messages. $channel$ * is replaced by the group's channel name after making it look pretty.<p> * * The $colour$ tag is replaced with the custom group colour, if any * has been set.<p> * * Note: the $I$ bit must be there somewhere, unless you feel like * rewriting the group history function. Plus it looks nice, so * what the hell. Mind, it should be in the form "$I$+x,+y=" */ #define GROUP_NOTIFY_PREFIX "$I$+5,+0=[$colour$$channel$%^RESET%^] " /** * If shared xp gained is below this number, it isn't shared. */ #define MIN_EXPERIENCE 0 /** * This defines the maximum number of characters you can have * in a group name. */ #define MAX_GROUP_NAME_SIZE 30 /** * The maximum number of members a party can contain at a time. */ #define MAX_PEOPLE_PER_PARTY 6 /** * The maximum number of invitations that can at one time be * pending. */ #define MAX_INVITATIONS_PER_PARTY_AT_ONCE 5 /** * The maximum number of people you can be assisting at a time. */ #define MAX_PEOPLE_YOU_CAN_ASSIST 1 /** * Set this to 1 if you want base stats (the ones the player * rearranged to) to be used for calculating xp share, instead * of the player's current stats. */ #define USE_BASE_STATS 1 /** * A member's personal rating:<br> * ( collective primary bonuses / number of bonuses * * PRIMARY_BONUS_MULTIPLIER ) + ( bonus in fighting * * FIGHTING_BONUS_MULTIPLIER ) *<p> * A member's xp share: <br> * Total xp from a kill * * a member's personal rating / group's combined * ratings */ #define PRIMARY_BONUS_MULTIPLIER 0.80 #define FIGHTING_BONUS_MULTIPLIER 0.20 /** * Path to the contemplate effect/command. */ #define CONTEMPLATE ( DIR_GUILD_CMDS "/magic/contemplate" ) /** * Name of the title type for a group used by set_title(). */ #define GROUP_TITLE "group" /** * This defines how many characters of the group channel name is displayed * until it's cut off with three periods (...) E.g. [groupna...] Tape: Bing. * It must be larger than 3, or 0 if no periods should be added. */ #define GROUP_CHANNEL_MAX_CHARS 15 /** * This defines what the custom colour label for the group is * called. */ #define GROUP_COLOUR_EVENT "group" #endif