/* -*- LPC -*- */ /* * $Locker: $ * $Id: covered_in_crap.c,v 1.2 2000/05/01 08:32:55 drakkos Exp $ * $Log: covered_in_crap.c,v $ * Revision 1.2 2000/05/01 08:32:55 drakkos * Fixed a pyto. * * Revision 1.1 1998/01/06 04:20:30 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "body.smell.crap". * <p> * Describe the arguments in here. * @classification body.smell.crap * @see help::effects */ #include <effect.h> /** @ignore yes */ void beginning( object player, int time, int id ) { tell_object( player, "You are covered in festering excrement!\n" ); player->submit_ee( "make_stink", ({ 20, 20 }), EE_CONTINUOUS ); player->submit_ee( 0, time, EE_REMOVE ); } /* beginning() */ /** @ignore yes */ int merge_effect( object player, int time1, int time2, int id ) { player->submit_ee( 0, time1 + time2 - (int)player->expected_tt(), EE_REMOVE ); return time1 + time2; } /* merge_effect() */ /** @ignore yes */ void end( object player, int time, int id ) { tell_object( player, "The disgusting stink is drowned out by " "other less offensive bodily odours.\n" ); } /* end() */ void make_stink( object player, int time, int id ) { tell_object( player, "A disgusting smell wafts from your " "excrement smeared body.\n" ); player->remove_hide_invis( "hiding" ); tell_room( environment( player ), "A foul yet familiar odour " "emanates from "+(string)player->short() +".\n", player ); } /* make_stink() */ /** @ignore yes */ string query_classification() { return "body.smell.crap"; } string smell_string( object player, int time ) { return "the disgusting smell of your lower portions"; } /* smell_string() */