// Autogenned file inherit CLOTHING_OBJ; void setup(){ set_name("cloak" ); set_short("blood red cloak" ); add_adjective(({ "blood", "red" }) ); set_long("This is a thick, blood red cloak. It is very long reaching almost to the floor.\n" ); add_plural("cloaks" ); set_main_plural("blood red cloaks" ); set_weight(25 ); set_value(250 ); set_type("robe" ); setup_clothing(80 ); set_damage_chance(5 ); add_pocket("side", 15 ); add_pocket("side", 15 ); add_property("umbrella", 1); } /* setup() */