#include "path.h" inherit OUTSIDE_OBJ; void setup() { add_property( "determinate", "the " ); set_short( "southwestern corner of Womble square" ); set_long("This is the western edge of Tiny Town, a small " "town built as an example for new creators who might want to see " "how to make rooms, npc's and such without the complexity of " "the \"real\" domains.\n"); set_zone( "Tiny Town"); // This links the other square rooms to this one so people can see // movement across the square. set_linker(({ PATH +"womble02", PATH +"womble03", PATH +"womble04", }), "into", "", "Womble Square" ); add_exit( "north", PATH +"womble03", "road" ); add_exit( "northeast", PATH +"womble04", "hidden" ); add_exit( "east", PATH +"womble02", "road" ); add_exit( "south", TTOWNBUILDINGS +"item-shop", "door" ); modify_exit( "south", ({ "exit mess", "$N leave$s through the door to the south.", "enter mess", ({ 1, "Chimes start playing as $N enters.", "Chimes start playing as $N enter." }), "move mess", "Chimes start playing as you enter the shop.\n" })); // Add a climable wall up to a ledge outside the window of the shop. // parameters are: direction, difficulty, destination, message set_wall( ({ "move", ({ "up", 100, TTOWNBUILDINGS + "shop-ledge", "$N climb$s up from below." }) }) ); } /* setup() */