.DT bright $MUDNAME$ player help bright .SH Name .SI 5 bright - gauge the illumination and light intensity of things .EI .SH Syntax .SI 5 bright [<object(s)>] bright exit <direction> .EI .SH Description .SP 5 5 Bright gives you an estimate, based on your race, of the illumination of an object or objects and of any light that they may be producing. If no arguments are given, it considers your environment. You can also use this to gauge the brightness of nearby rooms. .EP .SH Examples .SI 5 > bright The Flaming Griffin is brightly lit. > bright torch The lit torch is brightly lit and produces quite a bit of light. > bright amulet The dimly glowing amulet is brightly lit and produces a faint light. > wear amulet You wear a dimly glowing amulet. The dimly glowing amulet glows more brightly. > bright amulet The brilliantly glowing amulet is very brightly lit and is very bright. > bright exit west The stables are glowing dimly. .EI .SH See Also .SP 5 5 look, locate .EP