// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("star" ); set_short("morning star" ); add_adjective(({ "morning" }) ); add_alias(({ }) ); add_plural(({ "morning stars", "stars" }) ); set_long( "The morning star is a piece of wood about a foot long " "with a chain at one end. Attached to the chain is a " "ball with lots of nasty spikes sticking out of it. " "It gives you a sudden urge to visit your mother in law.\n" ); set_weight( 100 ); set_value( 1400 ); new_weapon( 1000 ); set_damage_chance(3 ); add_attack( "sharp", 80, ({ 8, 3, 20 }), "sharp", "sharp" ); add_attack( "pierce", 60, ({ 10, 4, 20 }), "pierce", "sharp" ); add_attack( "blunt", 30, ({ 27, 4, 50 }), "blunt", "blunt"); } /* setup() */