/* Golden Sickle * * Belraath * * April 97 */ inherit "/obj/weapon"; void setup() { set_name("sickle"); set_short("golden sickle"); add_adjective("golden"); set_long("This is a vicious-looking, crescent shaped, golden " "sickle, intricately carved with a mushroom and " "bonfire pattern. The blade is coated with a greasy, " "sticky-looking substance.\n"); new_weapon(5000); set_damage_chance(10); set_weight(10); set_value(2000); add_property("no recycling", 1); add_attack("slice", 75, ({ 20, 5, 30 }), "sharp", "sharp", "poison"); add_attack("stab", 50, ({ 20, 4, 45 }), "pierce", "sharp", "poison"); } /* setup() */ void poison(int, object him, object me, string, string) { if(random(5) == 1) { tell_room(environment(me), him->the_short()+" suddenly pales, and doesn't look " "at all well!\n", him); tell_object(him, "You feel yourself weakening, and realise you suddenly " "don't feel at all well!\n"); him->add_effect("/std/effects/poisons/spider_venom", 100); } } /* poison() */