skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
class item_data {
    string skill;
    int    difficulty;
    int    upper;
    mixed  extra;
    string *season;
    mixed  quant;
    string ob;
}
void dest_me() { destruct( this_object() ); }
mixed data_return() {
  class item_data item;
  mapping data = ([ ]);

  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/floppy_madman.ob";
  data["floppy madman"] = item;
  item = new( class item_data );
  item->skill = "";
  item->difficulty = 0;
  item->upper = 0;
  item->extra = 0;
  item->season = ({ "spring", "summer" });
  item->quant = (: random(4) + 5 :);
  item->ob = "/obj/plants/pink_clover.ob";
  data["pink clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring" });
  item->quant = (: random(2) + 3 :);
  item->ob = "/std/plant";
  data["white clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn" });
  item->quant = (: random(6) + 20 :);
  item->ob = "/obj/plants/grass.ob";
  data["green grass"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/yarrow.ob";
  data["yarrow"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/comfrey.ob";
  data["comfrey"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/plants/ivy_seed.ob";
  data["ivy seeds"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/stinking_mayweed.ob";
  data["stinking mayweed"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/klatchian_fleabane.ob";
  data["Klatchian fleabane"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/wild_garlic.ob";
  data["wild garlic"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+3 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food";
  data["Golden Disagreeable apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+2 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food";
  data["Lancre Blackheart apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food";
  data["Green Billet apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food";
  data["Blackglass Peachface apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food";
  data["Gammer Smith apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/food/cabbage.food";
  data["cabbage"] = item;
  return data;
}
class item_data {
    string skill;
    int    difficulty;
    int    upper;
    mixed  extra;
    string *season;
    mixed  quant;
    string ob;
}
void dest_me() { destruct( this_object() ); }
mixed data_return() {
  class item_data item;
  mapping data = ([ ]);

  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/floppy_madman.ob";
  data["floppy madman"] = item;
  item = new( class item_data );
  item->skill = "";
  item->difficulty = 0;
  item->upper = 0;
  item->extra = 0;
  item->season = ({ "spring", "summer" });
  item->quant = (: random(4) + 5 :);
  item->ob = "/obj/plants/pink_clover.ob";
  data["pink clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring" });
  item->quant = (: random(2) + 3 :);
  item->ob = "/std/plant";
  data["white clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn" });
  item->quant = (: random(6) + 20 :);
  item->ob = "/obj/plants/grass.ob";
  data["green grass"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/yarrow.ob";
  data["yarrow"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/comfrey.ob";
  data["comfrey"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/plants/ivy_seed.ob";
  data["ivy seeds"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/stinking_mayweed.ob";
  data["stinking mayweed"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/klatchian_fleabane.ob";
  data["Klatchian fleabane"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/wild_garlic.ob";
  data["wild garlic"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+3 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food";
  data["Golden Disagreeable apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+2 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food";
  data["Lancre Blackheart apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food";
  data["Green Billet apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food";
  data["Blackglass Peachface apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food";
  data["Gammer Smith apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/food/cabbage.food";
  data["cabbage"] = item;
  return data;
}
class item_data {
    string skill;
    int    difficulty;
    int    upper;
    mixed  extra;
    string *season;
    mixed  quant;
    string ob;
}
void dest_me() { destruct( this_object() ); }
mixed data_return() {
  class item_data item;
  mapping data = ([ ]);

  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/floppy_madman.ob";
  data["floppy madman"] = item;
  item = new( class item_data );
  item->skill = "";
  item->difficulty = 0;
  item->upper = 0;
  item->extra = 0;
  item->season = ({ "spring", "summer" });
  item->quant = (: random(4) + 5 :);
  item->ob = "/obj/plants/pink_clover.ob";
  data["pink clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring" });
  item->quant = (: random(2) + 3 :);
  item->ob = "/std/plant";
  data["white clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn" });
  item->quant = (: random(6) + 20 :);
  item->ob = "/obj/plants/grass.ob";
  data["green grass"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/yarrow.ob";
  data["yarrow"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/comfrey.ob";
  data["comfrey"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/plants/ivy_seed.ob";
  data["ivy seeds"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/stinking_mayweed.ob";
  data["stinking mayweed"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/klatchian_fleabane.ob";
  data["Klatchian fleabane"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/wild_garlic.ob";
  data["wild garlic"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+3 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food";
  data["Golden Disagreeable apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+2 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food";
  data["Lancre Blackheart apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food";
  data["Green Billet apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food";
  data["Blackglass Peachface apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food";
  data["Gammer Smith apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/food/cabbage.food";
  data["cabbage"] = item;
  return data;
}
class item_data {
    string skill;
    int    difficulty;
    int    upper;
    mixed  extra;
    string *season;
    mixed  quant;
    string ob;
}
void dest_me() { destruct( this_object() ); }
mixed data_return() {
  class item_data item;
  mapping data = ([ ]);

  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/floppy_madman.ob";
  data["floppy madman"] = item;
  item = new( class item_data );
  item->skill = "";
  item->difficulty = 0;
  item->upper = 0;
  item->extra = 0;
  item->season = ({ "spring", "summer" });
  item->quant = (: random(4) + 5 :);
  item->ob = "/obj/plants/pink_clover.ob";
  data["pink clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring" });
  item->quant = (: random(2) + 3 :);
  item->ob = "/std/plant";
  data["white clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn" });
  item->quant = (: random(6) + 20 :);
  item->ob = "/obj/plants/grass.ob";
  data["green grass"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/yarrow.ob";
  data["yarrow"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/comfrey.ob";
  data["comfrey"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/plants/ivy_seed.ob";
  data["ivy seeds"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/stinking_mayweed.ob";
  data["stinking mayweed"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/klatchian_fleabane.ob";
  data["Klatchian fleabane"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/wild_garlic.ob";
  data["wild garlic"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+3 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food";
  data["Golden Disagreeable apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+2 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food";
  data["Lancre Blackheart apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food";
  data["Green Billet apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food";
  data["Blackglass Peachface apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food";
  data["Gammer Smith apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/food/cabbage.food";
  data["cabbage"] = item;
  return data;
}
class item_data {
    string skill;
    int    difficulty;
    int    upper;
    mixed  extra;
    string *season;
    mixed  quant;
    string ob;
}
void dest_me() { destruct( this_object() ); }
mixed data_return() {
  class item_data item;
  mapping data = ([ ]);

  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/floppy_madman.ob";
  data["floppy madman"] = item;
  item = new( class item_data );
  item->skill = "";
  item->difficulty = 0;
  item->upper = 0;
  item->extra = 0;
  item->season = ({ "spring", "summer" });
  item->quant = (: random(4) + 5 :);
  item->ob = "/obj/plants/pink_clover.ob";
  data["pink clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring" });
  item->quant = (: random(2) + 3 :);
  item->ob = "/std/plant";
  data["white clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn" });
  item->quant = (: random(6) + 20 :);
  item->ob = "/obj/plants/grass.ob";
  data["green grass"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/yarrow.ob";
  data["yarrow"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/comfrey.ob";
  data["comfrey"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/plants/ivy_seed.ob";
  data["ivy seeds"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/stinking_mayweed.ob";
  data["stinking mayweed"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/klatchian_fleabane.ob";
  data["Klatchian fleabane"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/wild_garlic.ob";
  data["wild garlic"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+3 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food";
  data["Golden Disagreeable apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+2 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food";
  data["Lancre Blackheart apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food";
  data["Green Billet apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food";
  data["Blackglass Peachface apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food";
  data["Gammer Smith apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/food/cabbage.food";
  data["cabbage"] = item;
  return data;
}
class item_data {
    string skill;
    int    difficulty;
    int    upper;
    mixed  extra;
    string *season;
    mixed  quant;
    string ob;
}
void dest_me() { destruct( this_object() ); }
mixed data_return() {
  class item_data item;
  mapping data = ([ ]);

  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/floppy_madman.ob";
  data["floppy madman"] = item;
  item = new( class item_data );
  item->skill = "";
  item->difficulty = 0;
  item->upper = 0;
  item->extra = 0;
  item->season = ({ "spring", "summer" });
  item->quant = (: random(4) + 5 :);
  item->ob = "/obj/plants/pink_clover.ob";
  data["pink clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring" });
  item->quant = (: random(2) + 3 :);
  item->ob = "/std/plant";
  data["white clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn" });
  item->quant = (: random(6) + 20 :);
  item->ob = "/obj/plants/grass.ob";
  data["green grass"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/yarrow.ob";
  data["yarrow"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/comfrey.ob";
  data["comfrey"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/plants/ivy_seed.ob";
  data["ivy seeds"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/stinking_mayweed.ob";
  data["stinking mayweed"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/klatchian_fleabane.ob";
  data["Klatchian fleabane"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/wild_garlic.ob";
  data["wild garlic"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+3 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food";
  data["Golden Disagreeable apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+2 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food";
  data["Lancre Blackheart apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food";
  data["Green Billet apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food";
  data["Blackglass Peachface apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food";
  data["Gammer Smith apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/food/cabbage.food";
  data["cabbage"] = item;
  return data;
}
class item_data {
    string skill;
    int    difficulty;
    int    upper;
    mixed  extra;
    string *season;
    mixed  quant;
    string ob;
}
void dest_me() { destruct( this_object() ); }
mixed data_return() {
  class item_data item;
  mapping data = ([ ]);

  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/floppy_madman.ob";
  data["floppy madman"] = item;
  item = new( class item_data );
  item->skill = "";
  item->difficulty = 0;
  item->upper = 0;
  item->extra = 0;
  item->season = ({ "spring", "summer" });
  item->quant = (: random(4) + 5 :);
  item->ob = "/obj/plants/pink_clover.ob";
  data["pink clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring" });
  item->quant = (: random(2) + 3 :);
  item->ob = "/std/plant";
  data["white clover"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn" });
  item->quant = (: random(6) + 20 :);
  item->ob = "/obj/plants/grass.ob";
  data["green grass"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/yarrow.ob";
  data["yarrow"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/comfrey.ob";
  data["comfrey"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/plants/ivy_seed.ob";
  data["ivy seeds"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/stinking_mayweed.ob";
  data["stinking mayweed"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/klatchian_fleabane.ob";
  data["Klatchian fleabane"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(3) + 3 :);
  item->ob = "/obj/plants/wild_garlic.ob";
  data["wild garlic"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+3 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food";
  data["Golden Disagreeable apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+2 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food";
  data["Lancre Blackheart apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food";
  data["Green Billet apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food";
  data["Blackglass Peachface apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = (: random(1)+1 :);
  item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food";
  data["Gammer Smith apple"] = item;
  item = new( class item_data );
  item->season = ({ "spring", "summer", "autumn", "winter" });
  item->quant = 1;
  item->ob = "/obj/food/cabbage.food";
  data["cabbage"] = item;
  return data;
}