class item_data { string skill; int difficulty; int upper; mixed extra; string *season; mixed quant; string ob; } void dest_me() { destruct( this_object() ); } mixed data_return() { class item_data item; mapping data = ([ ]); item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/floppy_madman.ob"; data["floppy madman"] = item; item = new( class item_data ); item->skill = ""; item->difficulty = 0; item->upper = 0; item->extra = 0; item->season = ({ "spring", "summer" }); item->quant = (: random(4) + 5 :); item->ob = "/obj/plants/pink_clover.ob"; data["pink clover"] = item; item = new( class item_data ); item->season = ({ "spring" }); item->quant = (: random(2) + 3 :); item->ob = "/std/plant"; data["white clover"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn" }); item->quant = (: random(6) + 20 :); item->ob = "/obj/plants/grass.ob"; data["green grass"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/yarrow.ob"; data["yarrow"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/comfrey.ob"; data["comfrey"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/plants/ivy_seed.ob"; data["ivy seeds"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/stinking_mayweed.ob"; data["stinking mayweed"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/klatchian_fleabane.ob"; data["Klatchian fleabane"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/wild_garlic.ob"; data["wild garlic"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+3 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food"; data["Golden Disagreeable apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+2 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food"; data["Lancre Blackheart apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food"; data["Green Billet apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food"; data["Blackglass Peachface apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food"; data["Gammer Smith apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/food/cabbage.food"; data["cabbage"] = item; return data; } class item_data { string skill; int difficulty; int upper; mixed extra; string *season; mixed quant; string ob; } void dest_me() { destruct( this_object() ); } mixed data_return() { class item_data item; mapping data = ([ ]); item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/floppy_madman.ob"; data["floppy madman"] = item; item = new( class item_data ); item->skill = ""; item->difficulty = 0; item->upper = 0; item->extra = 0; item->season = ({ "spring", "summer" }); item->quant = (: random(4) + 5 :); item->ob = "/obj/plants/pink_clover.ob"; data["pink clover"] = item; item = new( class item_data ); item->season = ({ "spring" }); item->quant = (: random(2) + 3 :); item->ob = "/std/plant"; data["white clover"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn" }); item->quant = (: random(6) + 20 :); item->ob = "/obj/plants/grass.ob"; data["green grass"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/yarrow.ob"; data["yarrow"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/comfrey.ob"; data["comfrey"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/plants/ivy_seed.ob"; data["ivy seeds"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/stinking_mayweed.ob"; data["stinking mayweed"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/klatchian_fleabane.ob"; data["Klatchian fleabane"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/wild_garlic.ob"; data["wild garlic"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+3 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food"; data["Golden Disagreeable apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+2 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food"; data["Lancre Blackheart apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food"; data["Green Billet apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food"; data["Blackglass Peachface apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food"; data["Gammer Smith apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/food/cabbage.food"; data["cabbage"] = item; return data; } class item_data { string skill; int difficulty; int upper; mixed extra; string *season; mixed quant; string ob; } void dest_me() { destruct( this_object() ); } mixed data_return() { class item_data item; mapping data = ([ ]); item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/floppy_madman.ob"; data["floppy madman"] = item; item = new( class item_data ); item->skill = ""; item->difficulty = 0; item->upper = 0; item->extra = 0; item->season = ({ "spring", "summer" }); item->quant = (: random(4) + 5 :); item->ob = "/obj/plants/pink_clover.ob"; data["pink clover"] = item; item = new( class item_data ); item->season = ({ "spring" }); item->quant = (: random(2) + 3 :); item->ob = "/std/plant"; data["white clover"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn" }); item->quant = (: random(6) + 20 :); item->ob = "/obj/plants/grass.ob"; data["green grass"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/yarrow.ob"; data["yarrow"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/comfrey.ob"; data["comfrey"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/plants/ivy_seed.ob"; data["ivy seeds"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/stinking_mayweed.ob"; data["stinking mayweed"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/klatchian_fleabane.ob"; data["Klatchian fleabane"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/wild_garlic.ob"; data["wild garlic"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+3 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food"; data["Golden Disagreeable apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+2 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food"; data["Lancre Blackheart apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food"; data["Green Billet apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food"; data["Blackglass Peachface apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food"; data["Gammer Smith apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/food/cabbage.food"; data["cabbage"] = item; return data; } class item_data { string skill; int difficulty; int upper; mixed extra; string *season; mixed quant; string ob; } void dest_me() { destruct( this_object() ); } mixed data_return() { class item_data item; mapping data = ([ ]); item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/floppy_madman.ob"; data["floppy madman"] = item; item = new( class item_data ); item->skill = ""; item->difficulty = 0; item->upper = 0; item->extra = 0; item->season = ({ "spring", "summer" }); item->quant = (: random(4) + 5 :); item->ob = "/obj/plants/pink_clover.ob"; data["pink clover"] = item; item = new( class item_data ); item->season = ({ "spring" }); item->quant = (: random(2) + 3 :); item->ob = "/std/plant"; data["white clover"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn" }); item->quant = (: random(6) + 20 :); item->ob = "/obj/plants/grass.ob"; data["green grass"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/yarrow.ob"; data["yarrow"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/comfrey.ob"; data["comfrey"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/plants/ivy_seed.ob"; data["ivy seeds"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/stinking_mayweed.ob"; data["stinking mayweed"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/klatchian_fleabane.ob"; data["Klatchian fleabane"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/wild_garlic.ob"; data["wild garlic"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+3 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food"; data["Golden Disagreeable apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+2 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food"; data["Lancre Blackheart apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food"; data["Green Billet apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food"; data["Blackglass Peachface apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food"; data["Gammer Smith apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/food/cabbage.food"; data["cabbage"] = item; return data; } class item_data { string skill; int difficulty; int upper; mixed extra; string *season; mixed quant; string ob; } void dest_me() { destruct( this_object() ); } mixed data_return() { class item_data item; mapping data = ([ ]); item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/floppy_madman.ob"; data["floppy madman"] = item; item = new( class item_data ); item->skill = ""; item->difficulty = 0; item->upper = 0; item->extra = 0; item->season = ({ "spring", "summer" }); item->quant = (: random(4) + 5 :); item->ob = "/obj/plants/pink_clover.ob"; data["pink clover"] = item; item = new( class item_data ); item->season = ({ "spring" }); item->quant = (: random(2) + 3 :); item->ob = "/std/plant"; data["white clover"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn" }); item->quant = (: random(6) + 20 :); item->ob = "/obj/plants/grass.ob"; data["green grass"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/yarrow.ob"; data["yarrow"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/comfrey.ob"; data["comfrey"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/plants/ivy_seed.ob"; data["ivy seeds"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/stinking_mayweed.ob"; data["stinking mayweed"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/klatchian_fleabane.ob"; data["Klatchian fleabane"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/wild_garlic.ob"; data["wild garlic"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+3 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food"; data["Golden Disagreeable apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+2 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food"; data["Lancre Blackheart apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food"; data["Green Billet apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food"; data["Blackglass Peachface apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food"; data["Gammer Smith apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/food/cabbage.food"; data["cabbage"] = item; return data; } class item_data { string skill; int difficulty; int upper; mixed extra; string *season; mixed quant; string ob; } void dest_me() { destruct( this_object() ); } mixed data_return() { class item_data item; mapping data = ([ ]); item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/floppy_madman.ob"; data["floppy madman"] = item; item = new( class item_data ); item->skill = ""; item->difficulty = 0; item->upper = 0; item->extra = 0; item->season = ({ "spring", "summer" }); item->quant = (: random(4) + 5 :); item->ob = "/obj/plants/pink_clover.ob"; data["pink clover"] = item; item = new( class item_data ); item->season = ({ "spring" }); item->quant = (: random(2) + 3 :); item->ob = "/std/plant"; data["white clover"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn" }); item->quant = (: random(6) + 20 :); item->ob = "/obj/plants/grass.ob"; data["green grass"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/yarrow.ob"; data["yarrow"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/comfrey.ob"; data["comfrey"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/plants/ivy_seed.ob"; data["ivy seeds"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/stinking_mayweed.ob"; data["stinking mayweed"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/klatchian_fleabane.ob"; data["Klatchian fleabane"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/wild_garlic.ob"; data["wild garlic"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+3 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food"; data["Golden Disagreeable apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+2 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food"; data["Lancre Blackheart apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food"; data["Green Billet apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food"; data["Blackglass Peachface apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food"; data["Gammer Smith apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/food/cabbage.food"; data["cabbage"] = item; return data; } class item_data { string skill; int difficulty; int upper; mixed extra; string *season; mixed quant; string ob; } void dest_me() { destruct( this_object() ); } mixed data_return() { class item_data item; mapping data = ([ ]); item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/floppy_madman.ob"; data["floppy madman"] = item; item = new( class item_data ); item->skill = ""; item->difficulty = 0; item->upper = 0; item->extra = 0; item->season = ({ "spring", "summer" }); item->quant = (: random(4) + 5 :); item->ob = "/obj/plants/pink_clover.ob"; data["pink clover"] = item; item = new( class item_data ); item->season = ({ "spring" }); item->quant = (: random(2) + 3 :); item->ob = "/std/plant"; data["white clover"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn" }); item->quant = (: random(6) + 20 :); item->ob = "/obj/plants/grass.ob"; data["green grass"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/yarrow.ob"; data["yarrow"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/comfrey.ob"; data["comfrey"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/plants/ivy_seed.ob"; data["ivy seeds"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/stinking_mayweed.ob"; data["stinking mayweed"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/klatchian_fleabane.ob"; data["Klatchian fleabane"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(3) + 3 :); item->ob = "/obj/plants/wild_garlic.ob"; data["wild garlic"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+3 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/golden_disagreeable.food"; data["Golden Disagreeable apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+2 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/blackheart_apple.food"; data["Lancre Blackheart apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/green_billet.food"; data["Green Billet apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/peachface_apple.food"; data["Blackglass Peachface apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = (: random(1)+1 :); item->ob = "/d/ram/Lancre_Kingdom/Blackglass/apples/gammer_smith.food"; data["Gammer Smith apple"] = item; item = new( class item_data ); item->season = ({ "spring", "summer", "autumn", "winter" }); item->quant = 1; item->ob = "/obj/food/cabbage.food"; data["cabbage"] = item; return data; }