inherit "/std/races/rodent_base"; void setup(){ set_name( "rabbit" ); set_long( "A wascally wabbit it is!\n" ); set_desc( "a fuzzy, but evil bunny" ); set_height( 30 ); set_weight( 150 ); remove_bit( "left eye" ); remove_bit( "right eye" ); remove_bit( "tail" ); add_bit( "left eye", "eye", ({ "head", 1, ({ "/d/sur/Scrogden/items/bunnyeye",1 }) }) ); add_bit( "right eye", "eye", ({ "head", 1, ({ "/d/sur/Scrogden/items/bunnyeye", 1 }) }) ); add_bit( "cotton tail", "tail", ({ 0, 5, ({ "/d/sur/Scrogden/items/cottontail", 1 }) }) ); set_stats( ({ -2, 8, -6, -4, -6 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; thing->add_ac( "blunt", "blunt", level ); thing->add_ac( "sharp", "sharp", 2 + level ); thing->add_ac( "pierce", "pierce", 2 * level ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = number / 10; thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "bite" ); thing->remove_attack( "claws" ); thing->add_attack( "bite", 75, ({ 0, 5, number }), "pierce", "unarmed", 0 ); thing->add_attack( "claws", 50, ({ 0, 3, number / 2 }), "sharp", "unarmed", 0 ); thing->set_combat_response("dodge"); } /* set_unarmed_attacks() */