#include <effect.h> string query_classification() { return "ingested.no-blind"; } string query_shadow_ob() { return "/std/shadows/ingested/blind_prot_shadow"; } int beginning( object player, int time ) { player->submit_ee( 0, time, EE_REMOVE ); tell_object(player, "You blink, and it's as if a film covers your " "eyes.\n"); return time; } int merge_effect( object player, int time1, int time2 ) { int duration; duration = time2 + player->expected_tt(); player->submit_ee( 0, duration, EE_REMOVE ); return duration; } /* merge_effect() */ void end( object player, int time ) { tell_object( player, "You blink, and suddenly, the " "film covering your eyes is gone.\n"); } /* end() */