#include <npc/transport.h> inherit "/obj/monster/transport/horse_base"; void setup() { basic_setup("horse", 50, 1 + random( 2 ) ); set_name("horse"); add_adjective("war"); set_long("This horse has an air of calmness about it, it just stands " "there and looks very calm.\n"); set_inside_long("You can see the horse's mane and it looking calmly " "into the distance.\n"); // 100 platinum coins in value. set_value( 6000 * 100 ); set_maximum_speed(RIDE_GALLOP); set_transport_type("horse"); set_default_mount_difficulty(100); set_default_direction_difficulty(20); set_transport_speed(3); set_maximum_exhaustion(600); adjust_bonus_str(5); adjust_bonus_con(5); } /* setup() */