/* * Function information room * Feb 7 '02 by Avelan */ #include "defs.h" inherit ROOM_OBJ; void setup(){ set_light(80); set_short("function room"); set_long("Welcome to the item school. Here" " you will find information on each of those" " functions that are the same in every one of " "these items.\n"); add_exit("back",ITEMSC "start","path"); add_exit("set_name",ITEMSC "set_name","path"); add_exit("add_alias",ITEMSC "add_alias","path"); add_exit("set_determinate",ITEMSC "set_determinate","path"); add_exit("set_main_plural",ITEMSC "set_main_plural","path"); add_exit("set_short",ITEMSC "set_short","path"); add_exit("add_adjective",ITEMSC "add_alias","path"); add_exit("set_type",ITEMSC "set_type","path"); add_exit("set_value",ITEMSC "set_value","path"); add_exit("set_damage_chance",ITEMSC "set_damage_chance","path"); add_exit("new_weapon",ITEMSC "new_weapon","path"); add_exit("add_property",ITEMSC "add_property","path"); add_exit("set_weight",ITEMSC "set_weight","path"); add_exit("setup_clothing",ITEMSC "new_weapon","path"); add_exit("setup_armour",ITEMSC "new_weapon","path"); } /* setup() */