skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/**
 * This file will handle the real moreing of a string to the player.  The
 * player object will call out to this, so the all the code and the
 * variables are not stored in the player object.
 * @see /global/more_file.c
 *
 * @author Pinkfish
 */
#define COLS (int)this_object()->query_cols()
#define ROWS ( (int)this_object()->query_rows() - 1 )

/**
 * Information on the string being mored.
 * @element fsize the size of the file
 * @element topl the top line being displayed
 * @element botl the bottom line being display
 * @element last_search the last attempted search
 * @element the_bit the actual file itself
 * @element finish_func the function to call on finishing
 * @element more_bit the string to print at the bottom of the screen
 * @element stat_line the status line
 * @element finish_ob the finish object
 */
class more_string_info {
   int fsize;
   int topl;
   int botl;
   string last_search;
   string *the_bit;
   string finish_func;
   string more_bit;
   string stat_line;
   object finish_ob;
}

private nosave mixed *_pending_more;
private class more_string_info _current_info;

int internal_more_string();

void create() {
   add_command("Internal_More_String", "<string>", (:internal_more_string:));
} /* create() */

/**
 * @ignore yes
 */
private void string_display_file(class more_string_info info) {
  int i;
  string stuff;

  info->botl = info->topl + ROWS;
  stuff = "";
  for ( i = info->topl; ( i < info->botl ) && ( i < info->fsize ); i++ ) {
    stuff += info->the_bit[ i ] +"\n";
  }
  efun::tell_object( this_object(), stuff );
} /* string_display_file() */

/**
 * @ignore yes
 */
private void more_string_status_line(class more_string_info info) {
   string *frog;
   string s;
   int i;
   int percentage;

   if (!info->stat_line) {
      info->stat_line = "$N From $T to $B of $S ($%%) - h for help. ";
   }
   s = "";
   frog = explode(info->stat_line, "$");
   for (i=0;i<sizeof(frog);i++) {
      if (frog[i] == "") {
         s += "$";
         i ++;
      } else switch (frog[i][0]) {
         case 'N' :
            s += info->more_bit+frog[i][1..];
            break;
         case 'T' :
            s += ( info->topl + 1 ) + frog[ i ][ 1 .. ];
            break;
         case 'B' :
            if (info->botl > info->fsize)
               s += info->fsize+frog[i][1..];
            else
               s += info->botl+frog[i][1..];
            break;
         case '%' :
            percentage = (info->botl*100)/info->fsize;
            if (percentage > 100) {
               percentage = 100;
            }
            s += percentage + frog[i][1..];
            break;
         case 'S' :
            s += info->fsize + frog[i][1..];
            break;
      }
   }
   efun::tell_object( this_object(), (string)this_object()->fix_string( s ) );
   return;
} /* more_string_status_line() */

/**
 * @ignore yes
 */
private void string_next_page(string str, class more_string_info info) {
   int num;
   int noargs;
   int i;
   int redraw;
   string s1;

   if (!str) {
     str = "";
   }

   if (sscanf(str,"%d%s", num, str) != 2) {
     noargs = 1;
   }
   s1 = str[1..];
   /* case statements WEEEEEE */
   if (str == "") {
      str = "f";
   }
   switch(str[0]) {
      case 'h' :
         cat("/doc/helpdir/more");
         break;
      case 'q' :
         if (info->finish_func) {
            if (functionp(info->finish_func)) {
               evaluate(info->finish_func);
            } else {
               call_other(info->finish_ob, info->finish_func);
            }
         }
         info->finish_func = 0;
         _current_info = 0;
         return;
      case 'f' :
      case 'F' :
         /* go on a number of pages... */
         info->topl += ROWS;
         redraw = 1;
         break;
      case 'b' :
      case 'B' :
         info->topl -= ROWS;
         redraw = 1;
         break;
      case '/' :
         /* sigh */
         i = info->topl + 4;
         if (!s1 || s1 == "") {
            s1 = info->last_search;
         }
         if (!s1 || s1 == "") {
            s1 = "bing!";
         }
         for (i = info->topl + 4; i < info->fsize; i++) {
            if (strsrch(info->the_bit[i], s1) != -1) {
               if (num-- <= 0) {
                  break;
               }
            }
         }
         if (i == info->fsize) {
            tell_object( this_object(), "Sorry "+ s1 +" not found.\n" );
         } else {
            tell_object( this_object(), "Found " + s1 + " on line "+ i +".\n");
            info->topl = i - 3;
         }
         redraw = 1;
         break;
      case '?' :
         if (!s1 || s1 == "") {
            s1 = info->last_search;
         }
         if (!s1 || s1 == "") {
            s1 = "bing!";
         }
         for (i = info->topl + 2; i > 0; i--) {
            if (strsrch(info->the_bit[i], s1) != -1) {
               if (num-- <= 0) {
                  break;
               }
            }
         }
         if (i == 0) {
            tell_object(this_object(), "Sorry " + s1 + " not found.\n");
         } else {
            info->topl = i - 3;
         }
         redraw = 1;
         break;
      case 'b' :
         if (info->topl > 0) {
            info->topl -= ROWS;
            redraw = 1;
            if (info->topl < 0) {
               info->topl = 0;
            }
         }
         break;
      case 'g' :
         info->topl = num;
         if (info->topl >= info->fsize)
            info->topl = info->fsize - 2;
         redraw = 1;
         break;
      case 'G' :
         redraw = 1;
         if (noargs)
            info->topl = info->fsize - ROWS;
         else
            info->topl = num;
         if (info->topl > info->fsize)
            info->topl = info->fsize - 2;
         break;
   }

   if (info->topl < 0) {
      info->topl = 0;
   }

   if (redraw) {
      string_display_file(info);
      if ( info->botl < info->fsize ) {
         more_string_status_line(info);
         input_to((: string_next_page :), 0, info);
      } else {
         if (info->finish_func) {
            if ( info->finish_ob ) { // sometimes screwed up:(
               call_other(info->finish_ob, info->finish_func);
            }
            info->finish_func = 0;
         }
         _current_info = 0;
      }
   } else {
      more_string_status_line(info);
      input_to((: string_next_page :), 0, info);
   }
} /* string_next_page() */

/**
 * Puts a long string through a more function.
 * @param text the text to place through the pager
 * @param bity the title of the text
 * @param noreline no idea...
 * @see /global/more_file.c->more_file()
 * @see set_finish_func()
 */
varargs int more_string( string text, string bity, int noreline ) {
  int i, ncols;
  string *bits;
  class more_string_info info;

  if ( this_player() != this_object() ){
     if ( !_pending_more ) {
        _pending_more = ({ ({ text, bity, noreline }) });
     } else {
        _pending_more += ({ ({ text, bity, noreline }) });
     }
     this_object()->ignore_from_history("Internal_More_String something");
     command( "Internal_More_String something" );
     return 1;
  }

  if (!_current_info) {
     _current_info = new(class more_string_info);
  }

  info = _current_info;
  if ( bity ) {
    info->more_bit = bity;
  } else {
    info->more_bit = "--- MORE";
  }
  info->last_search = "";
  if ( !stringp( text ) || !strlen( text ) ) {
    return notify_fail( "Empty string.\n" );
  }
  if ( noreline ) {
    info->the_bit = explode( this_object()->fix_string( text ), "\n" );
  } else {
    info->the_bit = ({ });
    ncols = COLS;
    bits = explode( text, "\n" );
    for ( i = 0; i < sizeof( bits ); i++ ) {
      reset_eval_cost();
      if ( bits[ i ] == "" ) {
        info->the_bit += ({ "" });
      } else {
        info->the_bit +=
          explode( this_object()->fix_string( bits[ i ], ncols ), "\n" );
      }
    }
  }
  info->fsize = sizeof( info->the_bit );
  info->topl = 0;
  string_display_file(info);
  if ( info->botl < info->fsize ) {
    more_string_status_line(info);
    input_to( (: string_next_page :), 0, info );
  } else {
      if ( info->finish_func ) {
         if ( !info->finish_ob ) {
            //screwed up:
            info->finish_func = 0;
            return 1;
         }
         call_other( info->finish_ob, info->finish_func );
         info->finish_func = 0;
      }
      _current_info = 0;
  }
  return 1;
} /* more_string() */

/**
 * Sets the finish function.  This is called when the more_string
 * command exits.  If the ob is set to 0 then previous_object() is used
 * for it.  The str can be a function pointer as well.
 * @param str the function name or function pointer to use
 * @param ob the object to call it on (ignore for function pointers)
 * @see more_string()
 */
varargs void set_finish_func(string str, object ob) {
  if (!_current_info) {
     _current_info = new(class more_string_info);
  }
  _current_info->finish_func = str;
  if (!ob) {
    _current_info->finish_ob = previous_object();
  } else {
    _current_info->finish_ob = ob;
  }
} /* set_finish_func() */

/**
 * @ignore yes
 */
private int internal_more_string() {
   string text, bity;
   int noreline;
   
   if ( sizeof( _pending_more ) ) {
      text = _pending_more[ 0 ][ 0 ];
      bity = _pending_more[ 0 ][ 1 ];
      noreline = _pending_more[ 0 ][ 2 ];
      _pending_more = _pending_more[ 1 .. <1 ];
      more_string( text, bity, noreline );
   }
   return 1;
} /* internal_more_string() */