skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
#define CLASSIFICATION "covert.lpick"
#define LOCKPICKING    "covert.lockpick.doors"

#include <effect.h>
#include <tasks.h>
#include <thief.h>
#include "path.h"

class lockpick_data {
    object door;
    object pick;
    int diff;
    int delay;
    int stage;
}

/** @ignore yes */
string query_classification() { return CLASSIFICATION; }

/** @ignore yes */
string query_shadow_ob() { return SHADOWS+"lockpicking"; }

int do_checks( object player, class lockpick_data data ) {
    if( !objectp(data->door) ) {
        tell_object( player, "Where did the door go?\n");
        tell_room( player, player->the_short()+" suddenly $V$0=looks,look$V$ "
            "confused.\n", player );
        player->submit_ee( 0, 0, EE_REMOVE );
        return 0;
    }

    if( !data->pick || !data->pick->query_wielded() ||
        data->pick->query_wielded() != player ) {
        tell_object( player, "What happened to your lockpick?\n");
        tell_room( player, player->the_short()+" looks at "+
            player->HIS+" hands with a stunned expression and stops picking "
            "the lock on "+data->door->the_short()+".\n", player );
        data->door->remove_property("lockpicked");
        player->submit_ee( 0, 0, EE_REMOVE );
        return 0;
    }

    if( player->query_fighting() ) {
        player->interrupt_lockpicking();
        return 0;
    }

    return 1;

} /* do_checks() */

/** @ignore yes */
void do_fiddle( object player, class lockpick_data data, int id ) {
    if( do_checks( player, data ) ) {
        class task_class_result result;

        switch( data->stage++ ) {
          case 0:
            // A certain fail anyway.
            if( data->diff > player->query_skill_bonus(LOCKPICKING) ) {
                tell_object( player, "Stupefied by the complexity of the "
                    "device and secure in the knowledge that your hands and "
                    "tools are nowhere near sensitive enough, you give up "
                    "even before attempting to pick the lock on "+
                    data->door->the_short()+".\n");
                tell_room( ENV(player), player->the_short()+" looks "
                    "stupefied as "+player->HE+" stops scrutinizing the lock "
                    "on "+data->door->the_short()+".\n", player );
                data->door->remove_property("lockpicked");
                player->submit_ee( 0, 0, EE_REMOVE );
                return;
            }
            event( ENV(player), "lockpick", player, data->door, 0, 0 );
            tell_object( player, "You insert "+data->pick->the_short()+" into "
                "the lock on "+data->door->the_short()+".\n");
            tell_room( ENV(player), player->the_short()+" inserts "+
                data->pick->poss_short()+" into the lock on "+
                data->door->the_short()+".\n", player );
            player->set_arg_of( player->sid_to_enum(id), data );
            player->submit_ee("do_fiddle", data->delay, EE_ONCE );
            return;
          case 1:
            tell_object( player, "You start to sweat as you continue to work on "
                "the lock on "+data->door->the_short()+".\n");
            tell_room( ENV(player), player->the_short()+ " starts to sweat as "+
                player->HE+" works on the lock on "+data->door->the_short()+".\n",
                player );
            player->set_arg_of( player->sid_to_enum(id), data );
            player->submit_ee("do_fiddle", data->delay, EE_ONCE );
            return;
          default:
            result = new( class task_class_result );
            result = TASKER->perform_task( player, LOCKPICKING,
                                           data->diff, TM_COMMAND, 1 );
            switch( result->result ) {
              case AWARD:
                tell_object( player, "%^YELLOW%^You "+({
                    "realize that the internals of the lock on "+
                    data->door->the_short()+" start to make more sense to "
                    "you.",
                    "feel more confident in your ability as you move "+
                    data->pick->poss_short()+" in the lock on "+
                    data->door->the_short()+".",
                    "become more skilled in manipulating the mechanism of "
                    "the lock on "+data->door->the_short()+"."})[random(3)]+
                    "%^RESET%^\n");
              case SUCCEED:
                XP_H->handle_xp( player, LPICK_COST, 1 );

                if( data->door->query_locked() ){
                    data->door->pick_unlock();
                    tell_object( player, "You jiggle "+
                        data->pick->the_short()+" and the lock on "+
                        data->door->the_short()+" pops open with a "
                        "satisfying click, after which you pull "+
                        data->pick->the_short()+" out of the lock.\n");
                } else {
                    data->door->pick_lock();
                    tell_object( player, "You jiggle "+
                        data->pick->the_short()+" and the lock on "+
                        data->door->the_short()+" pops shut with a "
                        "satisfying click, after which you pull "+
                        data->pick->the_short()+" out of the lock.\n");
                }

                tell_room( ENV(player), player->the_short()+" jiggles "+
                    data->pick->the_short()+" in the lock on "+
                    data->door->the_short()+" and makes it produce a small "
                    "click, after which "+player->HE+" pulls "+
                    data->pick->the_short()+" out of the lock.\n", player );

                result->degree = ( 100 - result->degree ) / 10;
                result->degree += data->diff / 50;
                data->pick->do_damage("blunt", result->degree );

                event( ENV(player), "lockpick", player, data->door, 1, 1 );

              break;
              default:
                XP_H->handle_xp( player, LPICK_COST, 0 );

                tell_object( player, "You frantically jiggle "+
                    data->pick->the_short()+" in the lock on "+
                    data->door->the_short()+", but pull it out after "
                    "realizing you are not making any progress.\n");

                tell_room( ENV(player), player->the_short()+" frantically "
                    "jiggles "+data->pick->the_short()+" in the lock on "+
                    data->door->the_short()+", but pulls it out after a "
                    "while with a disappointed expression.\n", player );

                // result->degree is negative here.
                result->degree = -result->degree / 5 + data->diff / 10;
                data->pick->do_damage("blunt", result->degree );

                event( ENV(player), "lockpick", player, data->door, 1, 0 );
            }
            data->door->remove_property("lockpicked");
            player->submit_ee( 0, 0, EE_REMOVE );
        }
    }

} /* do_fiddle() */

/** @ignore yes */
class lockpick_data beginning( object player, mixed arg, int id ) {
    class lockpick_data data;

    data = new( class lockpick_data, door  : arg[0],
                                     pick  : arg[1],
                                     diff  : arg[2],
                                     delay : arg[3],
                                     stage : 0 );

    player->add_extra_look( file_name(TO) );
    player->submit_ee("do_fiddle", data->delay, EE_ONCE );

    return data;

} /* beginning() */

/** @ignore yes */
void restart( object player, class lockpick_data data, int id ) {
    player->submit_ee( 0, 0, EE_REMOVE );
} /* beginning() */

/** @ignore yes */
void merge_effect( object player, mixed new_arg, mixed arg, int id ) {
    error("merge_effect() called!\n");
} /* beginning() */

/** @ignore yes */
void end( object player, class lockpick_data data, int id ) {
    player->remove_extra_look( file_name(TO) );
} /* beginning() */

/** @ignore yes */
string extra_look( object player ) {
    int *enums;
    class lockpick_data data;

    if( sizeof( enums = player->effects_matching( CLASSIFICATION ) ) &&
        classp( data = player->arg_of( enums[ 0 ] ) ) )
        return CAP( player->HE )+" is busy "+( data->stage ? "picking" :
               "peering at")+" the lock on "+data->door->the_short()+".\n";

    return "";

} /* extra_look() */