skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/**
 * A dartboard by Someone.
 * @changed Converted to add_command() and cleaned up by Sandoz, 2002.
 */

inherit OBJECT_OBJ;

string name1, name2, target;
object player1, player2;
int score1, score2, in_use, thrown;

void setup() {
    set_name("dartboard");
    add_property("there", "mounted on the wall");
    set_short("dartboard");

    set_long("This is a dartboard.  A game for the bored and the "
        "restless.\n");

    set_weight(20);
    set_value(0);
    reset_get();

    set_read_mess("This is a game of darts for two players.  Before "
        "beginning their throws, the players must both type 'play darts'.  "
        "Each player in turn can then throw three darts at the board "
        "(by typing 'throw dart' three times).  Note that your accuracy is "
        "affected by your DEX stat.  The winner of the game is the "
        "player with the highest score after all darts have been thrown.\n");

} /* setup() */

/** @ignore yes */
void init() {
    add_command("play", "darts");
    add_command("abandon", "game");
    add_command("throw", "dart");
} /* init() */

/** @ignore yes */
int do_play() {
    if( in_use ) {
        write("The dartboard is in use right now.\n");
        return 1;
    }

    if( player1 ) {
        if( TP == player1 ) {
            add_failed_mess("You can't play against yourself!\n");
            return 0;
        }

        player2 = TP;
        name2 = player2->query_name();
        target = CAP( choice( DOMAIN_H->query_creators() -
            ({ name1, name2 }) ) );
        tell_room( ENV(TO), player1->the_short()+" and "+
            player2->the_short()+" have started a game of darts, throwing "
            "at a picture of "+target+".\n");
        tell_room( ENV(TO), "It is "+player1->poss_short()+" turn to throw "
            "darts.\n");
        in_use = 1;
        return 1;
    }

    player1 = TP;
    name1 = player1->query_name();

    tell_object( TP, "You can abandon the game at any time if no one takes "
        "up your challenge by typing 'abandon game'.\n");
    tell_room( ENV(TO), TP->the_short()+" is looking for someone to play "
        "darts with.\n", TP );

    set_heart_beat(1);
    return 1;

} /* do_play() */

/** @ignore yes */
void end_game() {
    set_heart_beat(0);

    in_use  = 0;
    thrown  = 0;
    player1 = 0;
    player2 = 0;
    name1   = 0;
    name2   = 0;
    score1  = 0;
    score2  = 0;
    target = 0;

} /* end_game() */

/** @ignore yes */
int do_abandon() {
    if( TP == player1 || TP == player2 ) {
        add_succeeded_mess("$N call$s off the game of darts.\n");
        end_game();
        return 1;
    }

    add_failed_mess("You are not participating in the game.\n");
    return 0;

} /* do_abandon() */

/** @ignore yes */
int score_it( int i ) {
    string str;

    if( i < 2 ) {
        str = "the wall. No score.\n";
        i = 0;
    } else if( i < 19 ) {
        str = "number "+i+", scoring "+(i*5)+".\n";
        i *= 5;
    } else if( i == 19 ) {
        str = target+"'s face! Score of 250!\n";
        i = 250;
    } else {
        str = target+"'s nose! Score of 500!\n";
        i = 500;
    }

    tell_object( TP, "You hit " + str );
    tell_room( ENV(TO), TP->the_short()+" hits " + str, TP );

    return i;

} /* score_it() */

/** @ignore yes */
int do_throw() {
    int hit;
    string str;

    if( !in_use || ( TP != player1 && TP != player2 ) ) {
        add_failed_mess("You are not currently playing.\n");
        return 0;
    }

    if( !player1 || ENV(player1) != ENV(TO) ) {
        tell_room( ENV(TO), CAP(name1)+" is no longer here.  "
            "The game of darts is called off.\n");
        end_game();
        return 1;
    }

    if( !player2 || ENV(player2) != ENV(TO) ) {
        tell_room( ENV(TO), CAP(name2)+" is no longer here.  "
            "The game of darts is called off.\n");
        end_game();
        return 1;
    }

    if( in_use == 1 && TP == player1 ) {
        thrown += 1;

        tell_object( TP, "You throw a dart.\n");
        tell_room( ENV(TO), TP->the_short()+" throws a dart.\n", TP );

        hit = score_it( random(21) + ( ( player1->query_dex() - 13 ) / 2 ) );

        if( hit == 500 ) {
            write("You feel a little more experienced.\n");
            player1->adjust_xp(10);
        }

        score1 += hit;

        if( thrown == 3 ) {
            tell_object( TP, "That was your third dart.  Your total score "
                "is "+score1+".\n");
            tell_room( ENV(TO), TP->the_short()+" has a score of "+
                score1+" after three darts.\n", TP );
            tell_room( ENV(TO), "It is now "+player2->poss_short()+" turn to "
                "throw darts.\n");
            in_use = 2;
        }

        return 1;
    }

    if( in_use == 2 && TP == player2 ) {
        thrown += 1;

        tell_object( TP, "You throw a dart.\n");
        tell_room( ENV(TO), TP->the_short()+" throws a dart.\n", TP );

        hit = score_it( random(21) + ( ( player2->query_dex() - 13 ) / 2 ) );

        if( hit == 500 ) {
            write("You feel a little more experienced.\n");
            player2->adjust_xp(10);
        }

        score2 += hit;

        if( thrown == 6 ) {
            tell_object( TP, "That was your third dart.\n");

            if( score1 > score2 ) {
                str = " with a score of "+score1+" to "+score2+".\n";
                tell_object( TP, player1->the_short()+" beats you" + str );
                tell_object( player1, "You beat "+player2->the_short() + str );
                tell_room( ENV(TO), player1->the_short()+" beats "+
                    player2->the_short() + str, ({ player1, player2 }) );
            } else if( score2 > score1 ) {
                str = " with a score of "+score2+" to "+score1+".\n";
                tell_object( TP, "You beat "+player1->the_short() + str );
                tell_object( player1, player2->the_short()+" beats you" + str );
                tell_room( ENV(TO), player2->the_short()+" beats "+
                    player1->the_short() + str, ({ player1, player2 }) );
            } else {
                tell_room( ENV(TO), "It is a tie with a score of "+
                    score1+"!\n");
            }

            end_game();

        }

        return 1;
    }

    add_failed_mess("It is not your turn to throw darts!\n");
    return 0;

} /* do_throw() */

/** @ignore yes */
void heart_beat() {
    if( !player1 )
        player1 = find_player( name1 );

    if( name2 && !player2 )
        player2 = find_player( name2 );

    if( !player1 || ENV(TO) != ENV(player1) )
        tell_room( ENV(TO), CAP(name1)+" is no longer here.  "
            "The game of darts is called off.\n");
    else if( name2 && ( !player2 || ENV(TO) != ENV(player2) ) )
        tell_room( ENV(TO), CAP(name2)+" is no longer here.  "
            "The game of darts is called off.\n");
    else
        return;

    end_game();

} /* heart_beat() */

/** @ignore yes */
mixed stats() {
    return ({
        ({"in use", in_use }),
        ({"player 1", name1 }),
        ({"player 2", name2 }),
        ({"score 1", score1 }),
        ({"score 2", score2 }),
        ({"target", target }),
    });
} /* stats() */