.\"reclaim any lingering objects .DT reclaim_objects $MUDNAME$ driver help reclaim_objects .SH Name .SI 5 reclaim_objects - reclaim any lingering objects .EI .SH Synopsis .SI 5 int reclaim_objects( void ); .EI .SH Description .SP 5 5 Cycles through all objects that are loaded, and frees any lingering objects that it can. This could result in a sizable amount of memory being freed up, depending on how the mud is coded. Objects are typically left lingering when a global variable in more than one object contains a pointer to it, and the object gets destructed. This efun returns the number of destructed objects encountered in variables. .EP .SH See also .SI 5 destruct() .EI