// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("khopesh" ); set_short("khopesh" ); set_long("This bronze sword has a very sharply curved, " "sickle-like blade. Its hilt is long enough to " "permit a two-handed grip, giving it considerable " "cutting power.\n" ); set_weight(140 ); set_value(1600 ); new_weapon(5000 ); set_damage_chance(12 ); set_material("bronze" ); add_attack("slice", 100, ({ 40, 2, 30 }), "sharp", "sharp" ); add_attack("sharp", 50, ({ 25, 5, 30 }), "sharp", "sharp" ); set_no_limbs(2); } /* setup() */