// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("sword" ); set_short("short sword" ); set_main_plural("short swords" ); add_adjective(({ "short" }) ); set_long("This nice sharp piece of steel is a couple of feet long. " "It won't give you the reach or heft of a long sword, but " "it'll be easier to use.\n" ); set_weight(12 ); set_value(800 ); new_weapon(6400 ); set_damage_chance(12 ); set_material("steel"); add_attack("slice", 100, ({ 10, 5, 10 }), "sharp", "sharp" ); add_attack("stab", 50, ({ 50, 3, 20 }), "pierce", "pierce"); } /* setup() */