// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("staff" ); set_short("old staff" ); add_adjective(({ "wooden", "gnarled", "old" }) ); add_alias(({ "quarterstaff" }) ); add_plural(({ "staves" }) ); set_long( "This staff is made of a very fine-grained gnarled wood. " "It looks fairly hefty.\n" ); set_weight( 100 ); set_value( 320 ); new_weapon( 8000 ); set_damage_chance(12 ); add_attack( "thwack", 50, ({ 10, 4, 50 }), "blunt", "blunt" ); add_attack( "prod", 50, ({ 20, 4, 40 }), "blunt", "blunt" ); set_no_limbs(2); } /* setup() */