// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("foil" ); set_short("foil" ); add_adjective(({ }) ); add_alias(({ }) ); add_plural(({ }) ); set_long( "A very long thin piece of metal with a very sharp tip." " It looks like a thrusting weapon as opposed to a " "slashing weapon.\n" ); set_weight( 70 ); set_value( 1000 ); new_weapon( 800 ); set_damage_chance(2 ); add_attack("pierce", 70, ({ 20, 2, 40 }), "pierce", "pierce", 0); } /* setup() */