// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("hammer" ); add_adjective("claw" ); set_short("claw hammer" ); set_main_plural("claw hammers" ); set_long("This is a claw hammer typical of the sort used in carpentry.\n" ); set_weight(25 ); set_value(600 ); new_weapon(3000 ); set_damage_chance(8 ); add_attack("smash", 100, ({ 10, 3, 15 }), "blunt", "blunt", 0 ); add_property("wood fixer", 1); } /* setup() */