.DT add_spell_effect $MUDNAME$ spells help add_spell_effect Name .SI 5 add_spell_effect - Add a spell effect onto the object. .EI Syntax .SI 5 void add_spell_effect(int no_rnds, string type, string name, object callee, string func, mixed param); .EI Description .SP 5 5 This adds an effect into the spell effect array. The type is supposed to filter out the different sorts of effects into sperate distinct groups. Things like "defense" and so on. Each of these groups can be handled in a different way, for instance you may only allow one defense type spell to be active at any one time, or you may wish to allow any number of them. This is all completely up to the caller. This just adds it directly into the array, with no processing. The number of rounds is the amount of time the effect will stay on the object before vanishing. .EP See also .SP 5 5 query_effects, query_effect .EP