skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
// THESE TITLES HAVE ALL BEEN STANDADISED, DO NOT CHANGE THE LEVELS THEY ARE GRANTED AT
// SHAYDZ

#define SKILLS ({ "covert", "crafts", "faith", "fighting", "general", "magic" })

void create() {
} /* create() */

/** @ignore yes */
void dest_me() {
    destruct(TO);
} /* dest_me() */

string query_main_skill( object player ) {
    string *a;
    mapping map;

    if( !player || !objectp(player) )
        return "general";

    map = unique_mapping( SKILLS,
      (: $2->query_skill_bonus( $1, 1 ) :), player );

    if( sizeof ( a = map[sort_array( keys(map), -1 )[0]] ) == 1 )
        return a[0];

    map = unique_mapping( a,
      (: $2->stat_modify( 100, $1, 1 ) :), player );

    return map[sort_array( keys(map), -1 )[0]][0];

} /* query_main_skill() */

string query_title_adjective( int level ) {
    switch( level ) {
    case 0..10:
        return "Novice";
    case 11..15:
        return "Not So Skilled";
    case 16..20:
        return "Inexperienced";
    case 21..25:
        return "Not So Keen";
    case 26..30:
        return "Keen";
    case 31..35:
        return "Practising";
    case 36..40:
        return "Practiced";
    case 41..45:
        return "Apprentice";
    case 46..50:
        return "Experienced";
    case 51..55:
        return "Tough";
    case 56..60:
        return "Good";
    case 61..65:
        return "Very Good";
    case 66..80:
        return "Expert";
    case 81..100:
        return "High";
    case 101..120:
        return "Highly Accomplished";
    case 121..140:
        return "Awesome";
    case 141..160:
        return "Incredible";
    case 161..180:
        return "Professional";
    case 181..200:
        return "Exalted High";
    case 201..225:
        return "Master";
    case 226..250:
        return "High Master";
    case 251..275:
        return "Grand Master";
    case 276..300:
        return "Supreme Master";
    case 301..325:
        return "Exalted High Master";
    case 326..350:
        return "Exalted Grand Master";
    case 351..375:
        return "Grand Master Exalted High";
    case 376..400:
        return "Exalted Supreme Master";
    case 401..425:
        return "Exalted Supreme High Master";
    case 426..450:
        return "Amazing Incredibly Exalted Master";
    case 451..475:
        return "Amazingly High Exalted Grand Master";
    default:
        return "Utterly Amazing Supreme High Master";
    }

} /* query_title_adjective */

string query_crafts_title( object player, int level ) {
    int female, good;
    female = (int)player->query_gender() == 2;
    good = player->query_al() < 0;

    switch( level ) {
    case 1..10: return "the Hopeless Artisan";
    case 11..20: return "the Pathetic Metal-worker";
    case 21..30: return "the Unskilled Crafts"+( female ? "wo" : "")+"man";
    case 31..40: return "the Experimenting Artist";
    case 41..50: return "the Inventive Metal-worker";
    case 51..60: return "the Clever Craftsperson";
    case 61..70: return "the Excellant Artisan";
    case 71..80: return "the Inventor";
    case 81..90: return "the Builder of "+( good ? "Armour" : "Weapons" );
    case 91..100: return "the Forger of Great Art";
    case 101..120: return "the Inspirational Artist";
    case 121..140: return "the Master Metal-worker";
    case 141..160: return "the Crazy Artist";
    case 161..180: return "the Renowned Crafts"+( female ? "wo" : "")+"man";
    case 201..225: return "the Expert Trades"+( female ? "wo" : "")+"man";
    case 226..250: return "the Professional Metalsmith";
    case 251..275: return "the Crafter of Glory";
    case 276..300: return "the Cunning Merchant";
    case 301..325: return "the Exceptional Artist";
    case 326..350: return "the "+( good ? "Holy" :
          "Unholy")+" Artisan of "+mud_name();
    default: return "the Legendary Metalsmith of "+mud_name();
    }
} /* query_crafts_title() */

string query_faith_title( object player, int level ) {
    int female;
    string deity;
    female = (int)player->query_gender() == 2;
    deity = player->query_deity();

    if( !deity )
        return "the Unbeliever";

    switch( level ) {
    case 1..10:  return "the Clueless Worshipper of "+deity;
    case 11..20: return "the Hesitant Worshipper of "+deity;
    case 21..30: return "the Inquisitive Worshipper of "+deity;
    case 31..40: return "the Zealous Worshipper of "+deity;
    case 41..50: return "the Precarious Pilgrim of "+deity;
    case 51..60: return "the Wandering Pilgrim of "+deity;
    case 61..70: return "the Worthy Pilgrim of "+deity;
    case 71..80: return "the Ward of "+deity;
    case 81..90: return "the Preacher of "+deity;
    case 91..100: return "the Wise Preacher of "+deity;
    case 101..120: return "the Powerful Preacher of "+deity;
    case 121..140: return "the All-knowing Preacher of "+deity;
    case 141..160: return "the Fanatic Preacher of "+deity;
    case 161..180: return "the Enlightened One of "+deity;
    case 181..200: return "the Pure Mind of "+deity;
    case 201..225: return "the Precursor of "+deity+"'s Wisdom";
    case 226..250: return "the Keeper of "+deity+"'s Flock";
    case 251..275: return "the Protector of "+deity;
    case 276..300: return "the Grand Protector of "+deity;
    case 301..325: return "the Radiant Prophet of "+deity;
    case 326..350: return "the Wondrous Voice of "+deity;
    case 351..375: return "the Pawn of "+deity;
    default: return "the Embodied Power of "+deity;
    }
} /* query_faith_title() */

string query_fighting_title( object player, int level ) {
    int female, good;

    female = (int)player->query_gender() == 2;
    good = player->query_al() < 0;

    switch( level ) {
    case 0..5: return "the Fighter Fodder";
    case 6..10: return "the Warrior's Apprentice";
    case 11..20: return "the Novice Fighter";
    case 21..30: return "the Fighter Adept";
    case 31..40: return "the Cruel Combatant";
    case 41..50: return "the Squad Leader";
    case 51..60: return "the "+( female ? "Mistress" :
          "Master" )+" of Melee";
    case 61..70: return "the Executioner";
    case 71..80: return "the "+( good ? "Radiant" :
          "Malevolent" )+" Warrior";
    case 81..90: return "the Crusading General";
    case 91..100: return "the Harness of Fury";
    case 101..120: return "the Genocidal Maniac";
    case 121..140: return "the Dreadnought";
    case 141..160: return "the Destroyer of Dreams";
    case 161..180: return "the Brutal Oppressor";
    case 181..200: return "the Despoiler of Innocents";
    case 201..225: return "the Vicious Tyrant";
    case 226..250: return "the Infernal Aggressor";
    case 251..275: return "the Legendary "+( female ?
          "Warrior Princess" : "Warlord" );
    case 276..300: return "the Annihilator";
    case 301..325: return "the Depopulator of Continents";
    case 326..350: return "the "+( good ? "Radiant Protector" :
          "Scourge")+" of "+mud_name();
    case 351..375: return "the "+
        ( good ? "Holy" : "Unholy" ) +" Guardian of "+ mud_name();
    default: return "the "+mud_name()+" Legend";
    }
} /* query_fighting_title() */

string query_magic_title( object player, int level ) {
    switch( level ) {
    case 1..10: return "the Mage's Apprentice";
    case 11..20: return "the Youthful Mage";
    case 21..30: return "the Young Spellcaster";
    case 31..40: return "the Awakening Mage";
    case 41..50: return "the Smoke-scorched Learner";
    case 51..60: return "the Mage";
    case 61..70: return "the Learned Mage";
    case 71..80: return "the Experienced Mage";
    case 81..90: return "the Powerful Mage";
    case 91..100: return "the Wielder of Magics";
    case 101..120: return "the Holder of Power";
    case 121..140: return "the Manipulator of Magic";
    case 141..160: return "the Feared Mage";
    case 161..180: return "the Bender of Reality";
    case 181..200: return "the Forger of Reality";
    case 201..225: return "the Arbiter of Reality";
    case 226..250: return "the Adjunct of Matter";
    case 251..275: return "the Adjunct of Reality";
    case 276..300: return "the Holder of the Seven Keys";
    case 301..325: return "the Keeper of the Four Portals";
    case 326..350: return "the Wearer of Leather Boots";
    case 351..375: return "the Eye of the Storm";
    case 376..400: return "the Initiator of Armageddon";
    default: return "the Binder of Azargaroth";
    }
} /* query_magic_title() */

string query_title( object player ) {
    int lvl;

    if( !objectp(player) || ( ( lvl = player->query_level() ) < 5 ) )
        return "the Searcher";

    switch( query_main_skill( player ) ) {
    case "covert":
        return "the "+query_title_adjective( lvl )+" Sneak";
    case "magic":
        return query_magic_title( player, lvl );
    case "fighting":
        return query_fighting_title( player, lvl );
    case "crafts" :
        return query_crafts_title( player, lvl );
    case "faith" :
        return query_faith_title( player, lvl );
    default:
        return "the Searcher";
    }

} /* query_title() */