// THESE TITLES HAVE ALL BEEN STANDADISED, DO NOT CHANGE THE LEVELS THEY ARE GRANTED AT // SHAYDZ #define SKILLS ({ "covert", "crafts", "faith", "fighting", "general", "magic" }) void create() { } /* create() */ /** @ignore yes */ void dest_me() { destruct(TO); } /* dest_me() */ string query_main_skill( object player ) { string *a; mapping map; if( !player || !objectp(player) ) return "general"; map = unique_mapping( SKILLS, (: $2->query_skill_bonus( $1, 1 ) :), player ); if( sizeof ( a = map[sort_array( keys(map), -1 )[0]] ) == 1 ) return a[0]; map = unique_mapping( a, (: $2->stat_modify( 100, $1, 1 ) :), player ); return map[sort_array( keys(map), -1 )[0]][0]; } /* query_main_skill() */ string query_title_adjective( int level ) { switch( level ) { case 0..10: return "Novice"; case 11..15: return "Not So Skilled"; case 16..20: return "Inexperienced"; case 21..25: return "Not So Keen"; case 26..30: return "Keen"; case 31..35: return "Practising"; case 36..40: return "Practiced"; case 41..45: return "Apprentice"; case 46..50: return "Experienced"; case 51..55: return "Tough"; case 56..60: return "Good"; case 61..65: return "Very Good"; case 66..80: return "Expert"; case 81..100: return "High"; case 101..120: return "Highly Accomplished"; case 121..140: return "Awesome"; case 141..160: return "Incredible"; case 161..180: return "Professional"; case 181..200: return "Exalted High"; case 201..225: return "Master"; case 226..250: return "High Master"; case 251..275: return "Grand Master"; case 276..300: return "Supreme Master"; case 301..325: return "Exalted High Master"; case 326..350: return "Exalted Grand Master"; case 351..375: return "Grand Master Exalted High"; case 376..400: return "Exalted Supreme Master"; case 401..425: return "Exalted Supreme High Master"; case 426..450: return "Amazing Incredibly Exalted Master"; case 451..475: return "Amazingly High Exalted Grand Master"; default: return "Utterly Amazing Supreme High Master"; } } /* query_title_adjective */ string query_crafts_title( object player, int level ) { int female, good; female = (int)player->query_gender() == 2; good = player->query_al() < 0; switch( level ) { case 1..10: return "the Hopeless Artisan"; case 11..20: return "the Pathetic Metal-worker"; case 21..30: return "the Unskilled Crafts"+( female ? "wo" : "")+"man"; case 31..40: return "the Experimenting Artist"; case 41..50: return "the Inventive Metal-worker"; case 51..60: return "the Clever Craftsperson"; case 61..70: return "the Excellant Artisan"; case 71..80: return "the Inventor"; case 81..90: return "the Builder of "+( good ? "Armour" : "Weapons" ); case 91..100: return "the Forger of Great Art"; case 101..120: return "the Inspirational Artist"; case 121..140: return "the Master Metal-worker"; case 141..160: return "the Crazy Artist"; case 161..180: return "the Renowned Crafts"+( female ? "wo" : "")+"man"; case 201..225: return "the Expert Trades"+( female ? "wo" : "")+"man"; case 226..250: return "the Professional Metalsmith"; case 251..275: return "the Crafter of Glory"; case 276..300: return "the Cunning Merchant"; case 301..325: return "the Exceptional Artist"; case 326..350: return "the "+( good ? "Holy" : "Unholy")+" Artisan of "+mud_name(); default: return "the Legendary Metalsmith of "+mud_name(); } } /* query_crafts_title() */ string query_faith_title( object player, int level ) { int female; string deity; female = (int)player->query_gender() == 2; deity = player->query_deity(); if( !deity ) return "the Unbeliever"; switch( level ) { case 1..10: return "the Clueless Worshipper of "+deity; case 11..20: return "the Hesitant Worshipper of "+deity; case 21..30: return "the Inquisitive Worshipper of "+deity; case 31..40: return "the Zealous Worshipper of "+deity; case 41..50: return "the Precarious Pilgrim of "+deity; case 51..60: return "the Wandering Pilgrim of "+deity; case 61..70: return "the Worthy Pilgrim of "+deity; case 71..80: return "the Ward of "+deity; case 81..90: return "the Preacher of "+deity; case 91..100: return "the Wise Preacher of "+deity; case 101..120: return "the Powerful Preacher of "+deity; case 121..140: return "the All-knowing Preacher of "+deity; case 141..160: return "the Fanatic Preacher of "+deity; case 161..180: return "the Enlightened One of "+deity; case 181..200: return "the Pure Mind of "+deity; case 201..225: return "the Precursor of "+deity+"'s Wisdom"; case 226..250: return "the Keeper of "+deity+"'s Flock"; case 251..275: return "the Protector of "+deity; case 276..300: return "the Grand Protector of "+deity; case 301..325: return "the Radiant Prophet of "+deity; case 326..350: return "the Wondrous Voice of "+deity; case 351..375: return "the Pawn of "+deity; default: return "the Embodied Power of "+deity; } } /* query_faith_title() */ string query_fighting_title( object player, int level ) { int female, good; female = (int)player->query_gender() == 2; good = player->query_al() < 0; switch( level ) { case 0..5: return "the Fighter Fodder"; case 6..10: return "the Warrior's Apprentice"; case 11..20: return "the Novice Fighter"; case 21..30: return "the Fighter Adept"; case 31..40: return "the Cruel Combatant"; case 41..50: return "the Squad Leader"; case 51..60: return "the "+( female ? "Mistress" : "Master" )+" of Melee"; case 61..70: return "the Executioner"; case 71..80: return "the "+( good ? "Radiant" : "Malevolent" )+" Warrior"; case 81..90: return "the Crusading General"; case 91..100: return "the Harness of Fury"; case 101..120: return "the Genocidal Maniac"; case 121..140: return "the Dreadnought"; case 141..160: return "the Destroyer of Dreams"; case 161..180: return "the Brutal Oppressor"; case 181..200: return "the Despoiler of Innocents"; case 201..225: return "the Vicious Tyrant"; case 226..250: return "the Infernal Aggressor"; case 251..275: return "the Legendary "+( female ? "Warrior Princess" : "Warlord" ); case 276..300: return "the Annihilator"; case 301..325: return "the Depopulator of Continents"; case 326..350: return "the "+( good ? "Radiant Protector" : "Scourge")+" of "+mud_name(); case 351..375: return "the "+ ( good ? "Holy" : "Unholy" ) +" Guardian of "+ mud_name(); default: return "the "+mud_name()+" Legend"; } } /* query_fighting_title() */ string query_magic_title( object player, int level ) { switch( level ) { case 1..10: return "the Mage's Apprentice"; case 11..20: return "the Youthful Mage"; case 21..30: return "the Young Spellcaster"; case 31..40: return "the Awakening Mage"; case 41..50: return "the Smoke-scorched Learner"; case 51..60: return "the Mage"; case 61..70: return "the Learned Mage"; case 71..80: return "the Experienced Mage"; case 81..90: return "the Powerful Mage"; case 91..100: return "the Wielder of Magics"; case 101..120: return "the Holder of Power"; case 121..140: return "the Manipulator of Magic"; case 141..160: return "the Feared Mage"; case 161..180: return "the Bender of Reality"; case 181..200: return "the Forger of Reality"; case 201..225: return "the Arbiter of Reality"; case 226..250: return "the Adjunct of Matter"; case 251..275: return "the Adjunct of Reality"; case 276..300: return "the Holder of the Seven Keys"; case 301..325: return "the Keeper of the Four Portals"; case 326..350: return "the Wearer of Leather Boots"; case 351..375: return "the Eye of the Storm"; case 376..400: return "the Initiator of Armageddon"; default: return "the Binder of Azargaroth"; } } /* query_magic_title() */ string query_title( object player ) { int lvl; if( !objectp(player) || ( ( lvl = player->query_level() ) < 5 ) ) return "the Searcher"; switch( query_main_skill( player ) ) { case "covert": return "the "+query_title_adjective( lvl )+" Sneak"; case "magic": return query_magic_title( player, lvl ); case "fighting": return query_fighting_title( player, lvl ); case "crafts" : return query_crafts_title( player, lvl ); case "faith" : return query_faith_title( player, lvl ); default: return "the Searcher"; } } /* query_title() */