inherit "/std/races/demonic"; void setup() { set_long( "This isn't really a demon, but people usually call nasty " "creatures they know nothing about demons.\n" ); set_name( "sektarian demon" ); set_height( 250 ); set_weight( 5000 ); set_desc( "a nasty-looking demon with seven arms" ); bits = ({ "head", "head", ({ 0, 40, 0, "left ear", "right ear", "left eye", "right eye", "nose", "scalp", "tongue", "teeth", "skull" }), "left ear", "ear", ({ "head", 1, 0 }), "right ear", "ear", ({ "head", 1, 0 }), "left eye", "eye", ({ "head", 1, 0 }), "right eye", "eye", ({ "head", 1, 0 }), "nose", "nose", ({ "head", 1, 0 }), "scalp", "scalp", ({ "head", 3, 0 }), "tongue", "tongue", ({ "head", 2, 0 }), "teeth", "teeth", ({ "head", 2, "/std/bit_set" }), "skull", "skull", ({ "head", 20, 0 }), "lower left arm", "arm", ({ 0, 70, 0, "lower left hand" }), "lower right arm", "arm", ({ 0, 70, 0, "lower right hand" }), "middle left arm", "arm", ({ 0, 70, 0, "middle left hand" }), "middle right arm", "arm", ({ 0, 70, 0, "middle right hand" }), "upper left arm", "arm", ({ 0, 70, 0, "upper left hand" }), "upper right arm", "arm", ({ 0, 70, 0, "upper right hand" }), "top arm", "arm", ({ 0, 70, 0, "top hand" }), "torso", "torso", ({ 0, 400, 0 }), "lower left hand", "hand", ({ "lower left arm", 15, 0, "left little finger", "left third finger", "left index finger", "left ring finger", "left thumb" }), "lower right hand", "hand", ({ "lower right arm", 15, 0, "right little finger", "right third finger", "right index finger", "right ring finger", "right thumb" }), "middle left hand", "hand", ({ "middle left arm", 15, 0, "left little finger", "left third finger", "left index finger", "left ring finger", "left thumb" }), "middle right hand", "hand", ({ "middle right arm", 15, 0, "right little finger", "right third finger", "right index finger", "right ring finger", "right thumb" }), "upper left hand", "hand", ({ "upper left arm", 15, 0, "left little finger", "left third finger", "left index finger", "left ring finger", "left thumb" }), "upper right hand", "hand", ({ "upper right arm", 15, 0, "right little finger", "right third finger", "right index finger", "right ring finger", "right thumb" }), "top hand", "hand", ({ "top arm", 15, 0, "left little finger", "left third finger", "left index finger", "left ring finger", "left thumb" }), "left little finger", "finger", ({ "lower left hand", 1, 0 }), "left third finger", "finger", ({ "lower left hand", 1, 0 }), "left index finger", "finger", ({ "lower left hand", 1, 0 }), "left ring finger", "finger", ({ "lower left hand", 1, 0 }), "left thumb", "finger", ({ "lower left hand", 1, 0 }), "right little finger", "finger", ({ "lower right hand", 1, 0 }), "right third finger", "finger", ({ "lower right hand", 1, 0 }), "right index finger", "finger", ({ "lower right hand", 1, 0 }), "right ring finger", "finger", ({ "lower right hand", 1, 0 }), "right thumb", "finger", ({ "lower right hand", 1, 0 }), "left little finger", "finger", ({ "middle left hand", 1, 0 }), "left third finger", "finger", ({ "middle left hand", 1, 0 }), "left index finger", "finger", ({ "middle left hand", 1, 0 }), "left ring finger", "finger", ({ "middle left hand", 1, 0 }), "left thumb", "finger", ({ "middle left hand", 1, 0 }), "right little finger", "finger", ({ "middle right hand", 1, 0 }), "right third finger", "finger", ({ "middle right hand", 1, 0 }), "right index finger", "finger", ({ "middle right hand", 1, 0 }), "right ring finger", "finger", ({ "middle right hand", 1, 0 }), "right thumb", "finger", ({ "middle right hand", 1, 0 }), "left little finger", "finger", ({ "upper left hand", 1, 0 }), "left third finger", "finger", ({ "upper left hand", 1, 0 }), "left index finger", "finger", ({ "upper left hand", 1, 0 }), "left ring finger", "finger", ({ "upper left hand", 1, 0 }), "left thumb", "finger", ({ "upper left hand", 1, 0 }), "right little finger", "finger", ({ "upper right hand", 1, 0 }), "right third finger", "finger", ({ "upper right hand", 1, 0 }), "right index finger", "finger", ({ "upper right hand", 1, 0 }), "right ring finger", "finger", ({ "upper right hand", 1, 0 }), "right thumb", "finger", ({ "upper right hand", 1, 0 }), "top little finger", "finger", ({ "top hand", 1, 0 }), "top third finger", "finger", ({ "top hand", 1, 0 }), "top index finger", "finger", ({ "top hand", 1, 0 }), "top ring finger", "finger", ({ "top hand", 1, 0 }), "top thumb", "finger", ({ "top hand", 1, 0 }), "genitals", "genitals", ({ 0, 5, 0 }), "left leg", "leg", ({ 0, 200, 0, "left foot" }), "right leg", "leg", ({ 0, 200, 0, "right foot" }), "left foot", "foot", ({ "left leg", 25, 0, "left big toe", "left second toe", "left third toe", "left fourth toe", "left little toe" }), "right foot", "foot", ({ "right leg", 25, 0, "right big toe", "right second toe", "right third toe", "right fourth toe", "right little toe" }), "right little toe", "toe", ({ "right foot", 1, 0 }), "right second toe", "toe", ({ "right foot", 1, 0 }), "right third toe", "toe", ({ "right foot", 1, 0 }), "right fourth toe", "toe", ({ "right foot", 1, 0 }), "right big toe", "toe", ({ "right foot", 1, 0 }), "left little toe", "toe", ({ "left foot", 1, 0 }), "left second toe", "toe", ({ "left foot", 1, 0 }), "left third toe", "toe", ({ "left foot", 1, 0 }), "left fourth toe", "toe", ({ "left foot", 1, 0 }), "left big toe", "toe", ({ "left foot", 1, 0 }), "skin", "skin", ({ 0, 175, 0 }) }); inedible = ({ "skull", "teeth", "skin" }); unrottable = ({ "skull", "teeth" }); set_skin( "skin" ); set_stats( ({ 10, 0, -2, 14, 4 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; thing->add_skill_level( "general.health", level * 2 ); thing->add_ac( "blunt", "blunt", level / 2 ); thing->add_ac( "pierce", "pierce", level / 4 ); thing->add_ac( "sharp", "sharp", level / 3 ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = 4 + sqrt( number ); thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "claws" ); thing->remove_attack( "bite" ); thing->add_attack( "claws", 250, ({ 2 * number, 8, number }), "sharp", "unarmed", 0 ); thing->add_attack( "bite", 25, ({ 3 * number, 10, number }), "pierce", "unarmed", 0 ); } /* set_unarmed_attacks() */