// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("knife" ); set_short("sharp butter knife" ); set_main_plural("sharp butter knives" ); add_adjective(({ "sharp", "butter" }) ); add_alias(({ "utensil" }) ); add_plural("knives" ); set_long( "This is a butter knife that has been sharpened a bit.\n" ); set_weight( 3 ); set_value( 75 ); new_weapon( 500 ); set_damage_chance(4 ); add_attack( "slash", 70, ({ 15, 2, 20 }), "sharp", "sharp", 0 ); add_attack( "stab", 40, ({ 20, 2, 30 }), "pierce", "pierce", 0); } /* setup() */