/** * This is the effect skelton docs. This effect * has a classification of "npc.eat.savage". * <p> * Describe the arguments in here. * <p> * This effect has a shadow associated with it. * @classification npc.eat.savage * @see help::effects */ #include <effect.h> #include "path.h" /** @ignore yes */ void beginning( object player, string dest, int id ) { } /* beginning() */ /** @ignore yes */ int merge_effect( object player, int time1, int time2, int id ) { return time1; } /* merge_effect() */ /** @ignore yes */ string query_classification() { return "npc.eat.savage"; } /** @ignore yes */ string query_shadow_ob() { return SHADOWS+"savage_corpse"; }