// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("mace" ); set_short("knobbly mace" ); add_adjective(({ "knobbly" }) ); add_alias(({ }) ); add_plural(({ "maces" }) ); set_long( "This mace is a finely made long stick with a big knobbly " "lump on the end.\n" ); set_weight( 200 ); set_value( 900 ); new_weapon( 1000 ); set_damage_chance(2 ); add_attack("blunt", 75, ({ 20, 3, 40 }), "blunt", "blunt", 0 ); add_attack("sharp", 35, ({ 0, 4, 50 }), "sharp", "sharp", 0); } /* setup() */