// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("scimitar" ); add_adjective("large" ); set_short("large scimitar" ); set_main_plural("large scimitars" ); set_long("This is a giant scimitar that must surely take two hands " "to wield. The blade gets so wide at the end, you almost " "wonder if it's supposed to be a blunt weapon. Its blade " "is slightly curved, with a gap between two sharp points " "on the end.\n" ); set_weight(25 ); new_weapon(4000 ); set_damage_chance(10 ); add_attack("chop", 60, ({ 40, 3, 30 }), "sharp", "sharp", 0 ); add_attack("slice", 60, ({ 25, 5, 30 }), "sharp", "sharp", 0 ); set_value(100000 ); set_no_limbs(2); } /* setup() */