inherit "/std/races/reptile_base"; void setup() { set_name( "crocodile" ); set_long( "Any of several large voracious thick-skinned long-bodied " "aquatic reptiles (as of the genus Crocodylus) of tropical and " "subtropical waters.\n" ); set_height( 30 ); set_weight( 5000 ); set_desc( "a crocodile, sharp of tooth and vicious of temper." ); add_ac( "blunt", "blunt", 80 ); add_ac( "pierce", "pierce", 80 ); add_ac( "sharp", "sharp", 80 ); set_stats( ({ 6, 4, -4, 8, -4 }) ); } /* setup() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = sqrt( number ); thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "chew" ); thing->remove_attack( "tail" ); thing->add_attack( "chew", 75, ({ 3 * number, number / 2, number }), "sharp", "unarmed", 0 ); thing->add_attack( "tail", 75, ({ number, 5, number }), "blunt", "unarmed", 0 ); thing->set_combat_response("dodge"); thing->set_combat_attitude("offensive"); } /* set_unarmed_attacks() */