// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("burgonet" ); set_short("burgonet" ); set_long("This is a large, steel helm, which completely encloses " "the head. It has no visor, but instead has a defence " "of virtical steel bars covering the face, which slope " "down from its forward projecting peak.\n" ); set_material("steel" ); set_type("helmet" ); set_weight(47 ); setup_armour(47000 ); set_value(3800 ); set_damage_chance(10 ); add_ac("sharp", "sharp", 115 ); add_ac("blunt", "blunt", 75 ); add_ac("pierce", "pierce", 80); } /* setup() */