skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/*
 * Defines and types for the compiler parse trees.
 */

#ifndef _TREES_H
#define _TREES_H
#include "std.h"
#define NODES_PER_BLOCK         256

enum node_type {
    NODE_RETURN, NODE_TWO_VALUES, NODE_OPCODE, NODE_OPCODE_1, NODE_OPCODE_2,
    NODE_UNARY_OP, NODE_UNARY_OP_1, NODE_BINARY_OP, NODE_BINARY_OP_1,
    NODE_TERNARY_OP, NODE_TERNARY_OP_1, NODE_CONTROL_JUMP, NODE_LOOP,
    NODE_CALL, NODE_CALL_1, NODE_CALL_2, NODE_LAND_LOR, NODE_FOREACH,
    NODE_LVALUE_EFUN, NODE_SWITCH_RANGES, NODE_SWITCH_STRINGS, 
    NODE_SWITCH_DIRECT, NODE_SWITCH_NUMBERS, NODE_CASE_NUMBER,
    NODE_CASE_STRING, NODE_DEFAULT, NODE_IF, NODE_BRANCH_LINK, NODE_PARAMETER,
    NODE_PARAMETER_LVALUE, NODE_EFUN, NODE_ANON_FUNC, NODE_REAL, NODE_NUMBER,
    NODE_STRING, NODE_FUNCTION_CONSTRUCTOR, NODE_CATCH, NODE_TIME_EXPRESSION,
    NODE_FUNCTION
};

enum control_jump_type {
    CJ_BREAK_SWITCH = 2, CJ_BREAK = 0, CJ_CONTINUE = 1
};

union parse_value {
    long number;
    float real;
    struct parse_node_s *expr;
};

typedef struct parse_node_s {
    short kind;
#if !defined(USE_32BIT_ADDRESSES) 
    short line;
#else
    unsigned int line;
#endif
    unsigned char type;
    union parse_value v, l, r; /* left, right, and value */
} parse_node_t;

typedef struct parse_node_block_s {
    struct parse_node_block_s *next;
    parse_node_t nodes[NODES_PER_BLOCK];
} parse_node_block_t;

#define IS_NODE(vn, nt, op) ((vn)->kind == nt && (vn)->v.number == op)

#define CREATE_TERNARY_OP(vn, op, t, x, y, z) SAFE(\
                                         (vn) = new_node();\
                                         (vn)->kind = NODE_TERNARY_OP;\
                                         INT_CREATE_TERNARY_OP(vn, op, t,\
                                                               x, y, z);\
                                                   )
#define INT_CREATE_TERNARY_OP(vn, op, t, x, y, z) SAFE(\
                                                       (vn)->l.expr = (x);\
                                                       (vn)->type = t;\
                                                       CREATE_BINARY_OP((vn)->r.expr, op, t, y, z);\
                                                       )
#define CREATE_BINARY_OP(vn, op, t, x, y) SAFE(\
                                               (vn) = new_node();\
                                               (vn)->kind = NODE_BINARY_OP;\
                                               INT_CREATE_BINARY_OP(vn, op,\
                                                                    t, x, y);\
                                               )
#define INT_CREATE_BINARY_OP(vn, op, t, x, y) SAFE(\
                                                   INT_CREATE_UNARY_OP(vn, op,\
                                                                       t, y);\
                                                   (vn)->l.expr = x;\
                                                   )
#define CREATE_UNARY_OP(vn, op, t, x) SAFE(\
                                           (vn) = new_node();\
                                           (vn)->kind = NODE_UNARY_OP;\
                                           INT_CREATE_UNARY_OP(vn, op, t, x);\
                                           )
#define INT_CREATE_UNARY_OP(vn, op, t, x) SAFE(\
                                               INT_CREATE_OPCODE(vn, op, t);\
                                               (vn)->r.expr = x;\
                                               )
#define CREATE_OPCODE(vn, op, t) SAFE(\
                                      (vn) = new_node();\
                                      (vn)->kind = NODE_OPCODE;\
                                      INT_CREATE_OPCODE(vn, op, t);\
                                      )
#define INT_CREATE_OPCODE(vn, op, t) SAFE(\
                                          (vn)->v.number = op;\
                                          (vn)->type = t;\
                                          )

#define CREATE_OPCODE_1(vn, op, t, p) SAFE(\
                                           (vn) = new_node();\
                                           (vn)->kind = NODE_OPCODE_1;\
                                           INT_CREATE_OPCODE(vn, op, t);\
                                           (vn)->l.number = p;\
                                           )
#define CREATE_OPCODE_2(vn, op, t, p1, p2) SAFE(\
                                                (vn) = new_node();\
                                                (vn)->kind = NODE_OPCODE_2;\
                                                INT_CREATE_OPCODE(vn, op, t);\
                                                (vn)->l.number = p1;\
                                                (vn)->r.number = p2;\
                                                )
#define CREATE_UNARY_OP_1(vn, op, t, x, p) SAFE(\
                                                (vn) = new_node();\
                                                (vn)->kind = NODE_UNARY_OP_1;\
                                                INT_CREATE_UNARY_OP(vn,\
                                                                    op, t, x);\
                                                (vn)->l.number = p;\
                                                )
#define CREATE_BINARY_OP_1(vn, op, t, x, y, p) SAFE(\
                                            (vn) = new_node();\
                                            (vn)->kind = NODE_BINARY_OP_1;\
                                            INT_CREATE_BINARY_OP(vn, op,\
                                                                 t, x, y);\
                                            (vn)->type = p;\
                                                    )
#define CREATE_TERNARY_OP_1(vn, op, t, x, y, z, p) SAFE(\
                                             (vn) = new_node();\
                                             (vn)->kind = NODE_TERNARY_OP_1;\
                                             INT_CREATE_TERNARY_OP(vn, op, t,\
                                                                   x, y, z);\
                                             (vn)->r.expr->type = p;\
                                             )
#define CREATE_RETURN(vn, val) SAFE(\
                                    (vn) = new_node_no_line();\
                                    (vn)->kind = NODE_RETURN;\
                                    (vn)->r.expr = val;\
                                    )
#define CREATE_LAND_LOR(vn, op, x, y) SAFE(\
                                           (vn) = new_node();\
                                           (vn)->kind = NODE_LAND_LOR;\
                                           (vn)->v.number = op;\
                                           (vn)->l.expr = x;\
                                           (vn)->r.expr = y;\
                                           (vn)->type = ((x->type == y->type)\
                                                         ? x->type : TYPE_ANY);\
                                           )
#define CREATE_CALL(vn, op, t, el) SAFE(\
                                        (vn) = el;\
                                        (vn)->kind = NODE_CALL;\
                                        (vn)->l.number = (vn)->v.number;\
                                        (vn)->v.number = op;\
                                        (vn)->type = t;\
                                        )
#define CREATE_STATEMENTS(vn, ln, rn) SAFE(\
                                           (vn) = new_node_no_line();\
                                           (vn)->kind = NODE_TWO_VALUES;\
                                           (vn)->l.expr = ln;\
                                           (vn)->r.expr = rn;\
                                           )
#define CREATE_TWO_VALUES(vn, t, ln, rn) SAFE(\
                                              CREATE_STATEMENTS(vn, ln, rn);\
                                              (vn)->type = t;\
                                              )
#define CREATE_CONTROL_JUMP(vn, op) SAFE(\
                                         (vn) = new_node_no_line();\
                                         (vn)->kind = NODE_CONTROL_JUMP;\
                                         (vn)->v.number = op;\
                                         )
#define CREATE_PARAMETER(vn, t, p) SAFE(\
                                        (vn) = new_node_no_line();\
                                        (vn)->kind = NODE_PARAMETER;\
                                        (vn)->type = t;\
                                        (vn)->v.number = p;\
                                        )
#define CREATE_IF(vn, c, s, e) SAFE(\
                                    (vn) = new_node_no_line();\
                                    (vn)->kind = NODE_IF;\
                                    (vn)->v.expr = c;\
                                    (vn)->l.expr = s;\
                                    (vn)->r.expr = (e);\
                                    )

#define CREATE_IGNORE(vn, c,s,e) SAFE(\
                                      (vn) = new_node_no_line();\
                                      (vn)->kind = NODE_IGNORE;\
                                      (vn)->v.expr = c;\
                                      (vn)->l.expr = s;\
                                      (vn)->r.expr = (e);\
                                      )

#define CREATE_LOOP(vn, tf, b, i, t) SAFE(\
                                          (vn) = new_node_no_line();\
                                          (vn)->kind = NODE_LOOP;\
                                          (vn)->type = tf;\
                                          (vn)->v.expr = b;\
                                          (vn)->l.expr = i;\
                                          (vn)->r.expr = t;\
                                      )
#define CREATE_LVALUE_EFUN(vn, t, lvl) SAFE(\
                                            (vn) = new_node();\
                                            (vn)->kind = NODE_LVALUE_EFUN;\
                                            (vn)->r.expr = lvl;\
                                            (vn)->type = t;\
                                            )
#define CREATE_FOREACH(vn, ln, rn) SAFE(\
                                        (vn) = new_node();\
                                        (vn)->kind = NODE_FOREACH;\
                                        (vn)->l.expr = ln;\
                                        (vn)->r.expr = rn;\
                                        )
#define CREATE_ERROR(vn) SAFE(\
                              (vn) = new_node_no_line();\
                              (vn)->kind = NODE_NUMBER;\
                              (vn)->type = TYPE_ANY;\
                              )
#define CREATE_REAL(vn, val) SAFE(\
                                  (vn) = new_node_no_line();\
                                  (vn)->kind = NODE_REAL;\
                                  (vn)->type = TYPE_REAL;\
                                  (vn)->v.real = val;\
                                  )
#define CREATE_NUMBER(vn, val) SAFE(\
                                    (vn) = new_node_no_line();\
                                    (vn)->kind = NODE_NUMBER;\
                                    (vn)->type = (val ? TYPE_NUMBER : TYPE_ANY);\
                                    (vn)->v.number = val;\
 )
#define CREATE_STRING(vn, val) SAFE(\
                                    (vn) = new_node_no_line();\
                                    (vn)->kind = NODE_STRING;\
                                    (vn)->type = TYPE_STRING;\
                                    (vn)->v.number = store_prog_string(val);\
                                    )
#define CREATE_EXPR_LIST(vn, pn) SAFE(\
                                      (vn) = new_node();\
                                      (vn)->v.number = (pn ? ((parse_node_t *)pn)->kind : 0);\
                                      (vn)->l.expr = (pn ? ((parse_node_t *)pn)->l.expr : (vn));\
                                      (vn)->r.expr = pn;\
                                      )
#define CREATE_EXPR_NODE(vn, pn, f) SAFE(\
                                         (vn) = new_node_no_line();\
                                         (vn)->v.expr = pn;\
                                         (vn)->l.expr = vn;\
                                         (vn)->r.expr = 0;\
                                         (vn)->type = f;\
                                         )
#define CREATE_CATCH(vn, pn) SAFE(\
                                  (vn) = new_node();\
                                  (vn)->kind = NODE_CATCH;\
                                  (vn)->type = TYPE_ANY;\
                                  (vn)->r.expr = pn;\
                                  )
#define CREATE_TIME_EXPRESSION(vn, pn) SAFE(\
                                          (vn) = new_node();\
                                          (vn)->kind = NODE_TIME_EXPRESSION;\
                                          (vn)->type = TYPE_ANY;\
                                          (vn)->r.expr = pn;\
                                          )

#define NODE_NO_LINE(x,y) SAFE(\
                               (x) = new_node_no_line();\
                               (x)->kind = y;\
                               )

/* tree functions */
void free_tree (void);
void release_tree (void);
void lock_expressions (void);
void unlock_expressions (void);
/* node functions */
parse_node_t *new_node (void);
parse_node_t *new_node_no_line (void);
parse_node_t *make_branched_node (short, char, 
                                       parse_node_t *, parse_node_t *);
/* parser grammar functions */
parse_node_t *binary_int_op (parse_node_t *, parse_node_t *, 
                                  char, const char *);
parse_node_t *make_range_node (int, parse_node_t *,
                                         parse_node_t *,
                                         parse_node_t *);
parse_node_t *insert_pop_value (parse_node_t *);
parse_node_t *pop_value (parse_node_t *);
parse_node_t *optimize_loop_test (parse_node_t *);
int is_boolean (parse_node_t *);

#endif