inherit "/std/races/carnivore"; void setup() { set_name( "lion" ); set_long( "A carnivorous mammal. This is the real thing though, not " "your domesticated house cat, but the king of its kind. It leaps " "over the ground in huge bounding strides, power that other cats " "can only dream about.\n" ); set_height( 150 ); set_weight( 3500 ); set_desc( "a rather large lion, bounding vigorously towards you" ); set_stats( ({ 6, 10, -4, 10, -4 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; thing->add_ac( "blunt", "blunt", level ); thing->add_ac( "sharp", "sharp", 2 + level ); thing->add_ac( "pierce", "pierce", 2 * level ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = (int)thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = sqrt( number ); thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "claws" ); thing->remove_attack( "bite" ); if( number < 10 ) number = 10; thing->add_attack( "claws", 100, ({ number, 10, number }), "sharp", "unarmed", 0 ); thing->add_attack( "bite", 75, ({ 3 * number, number / 2, number }), "pierce", "unarmed", 0 ); thing->set_combat_response("dodge"); } /* set_unarmed_attacks() */