// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("brooch" ); set_short("antique silver brooch" ); add_adjective(({"antique", "silver"}) ); add_alias( "jewellery" ); add_plural( "jewellery" ); set_main_plural("antique silver brooches" ); set_long("The old silver brooch may be a bit tarnished, but it's " "probably worth a fair bit of money.\n" ); set_weight(2 ); set_value(4000 ); add_property("shop type", "jewellers" ); set_type("badge" ); setup_armour(640 ); set_damage_chance(4); } /* setup() */