/* -*- LPC -*- */ /* * $Locker: $ * $Id: paralysis.c,v 1.1 1998/01/06 04:20:30 ceres Exp $ * $Log: paralysis.c,v $ * Revision 1.1 1998/01/06 04:20:30 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "mind.fluster". * <p> * Describe the arguments in here. * @classification mind.fluster * @see help::effects */ /* This effect freezes you to the spot. Unpleasant if used at the wrong time */ /* A quantity of 100 lasts for about 40 seconds. */ inherit "/std/effects/basic"; #include "effect.h" #include "path.h" void create() { set_boundaries( ({ 10, -10 }), ({ 30, 5 }) ); } int query_pass_through(int *coord){ return 40; } mixed *query_attrs( int *coord ){ int total; total = distance_within_region(coord) * 100 / 25; if (total > 100) total = 100; return ({ 40, 70, ({ }), ({ ({"yellow", total }) }), ({ ({"lemon", total/2 }) }), ({ ({"bitter", total }) }) }); } void action_drunk( object ob, int *coord, int quantity ) { int str; object shadow; str = (distance_within_region(coord) * quantity) / 25; shadow = clone_object("/std/spells/priest/items/freeze_shadow"); shadow->setup_shadow(this_player()); shadow->remove_shadow(str); return ; }