// Autogenned file inherit ARMOUR_OBJ; void setup(){ set_name("armour" ); set_short("coat of brigandine armour" ); add_adjective(({"coat", "of", "brigandine"}) ); add_alias("brigandine" ); set_long("This is a sleeveless leather jacket, reinforced on " "the interior by hundreds of small iron plates. The " "plates are attached to the garment by hundreds of " "tiny studs, which poke through its leather exterior " "forming lines which run up and down its length.\n" ); set_material(({"leather", "iron"}) ); set_type("shirt" ); set_weight(330 ); setup_armour(33000 ); set_value(5000 ); set_damage_chance(20 ); add_ac("sharp", "sharp", 100 ); add_ac("blunt", "blunt", 85 ); add_ac("pierce", "pierce", 60); } /* setup() */