// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("pickaxe" ); set_short("pickaxe" ); set_main_plural("pickaxes" ); set_long("This is a normal pickaxe with a nice sharp point.\n" ); set_weight(60 ); set_value(600 ); new_weapon(3000 ); set_damage_chance(6 ); add_attack("hack", 100, ({ 10, 3, 15, }), "sharp", "sharp", 0 ); add_property("mining tool", 1 ); set_no_limbs(2); } /* setup() */