// Autogenned file inherit WEAPON_OBJ; void setup(){ set_name("hammer" ); set_short("small hammer" ); add_adjective(({ "small", "geological" }) ); set_long("This is a small hammer such as might be used in " "geological surveying. It's made of some sort of hard metal " "alloy and would probably be very efficient in pulverising " "small pebbles.\n" ); set_weight(5 ); set_value(4000 ); new_weapon(640 ); set_damage_chance(2 ); add_attack("smash", 30, ({ 3, 3, 3 }), "blunt", "blunt", 0 ); add_attack("crush", 30, ({ 3, 3, 3 }), "blunt", "blunt", 0); } /* setup() */