skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
/**
 * This is the handler for all things clubby, a club being a group of
 * players.  Each club must have a unique name.  It also handles elections
 * for various club positions.
 * <p>
 * This is broken up into this bit because LPC deals with classes and
 * inheritance in extremely odd ways.
 * @author Pinkfish
 * @started Sun Sep 27 03:35:42 EDT 1998
 */

inherit "/handlers/inherit/club_discuss";

#define __CLUBS_H_NO_CLASSES
#define __MAIL_H_NO_CLASSES

#include <clubs.h>
#include <broadcaster.h>
#include <player.h>
#include <top_ten_tables.h>

// To deal with the check_clubs() callout
private nosave int _callout_id;
private nosave int _test_callout_id;
private string _current_test_club;
private int _last_test_time;

protected void check_extra_information(string name, string person, int startup);
void check_clubs(int startup);

class top_ten_tables {
   int num;
   int qp;
   int age;
   int start_time;
   int gender;
   int single_gender;
   int rels;
   int no_pks;
   mapping guild;
}

/**
 * This method will do the callout to the check_clubs function
 * @ignore yes
 */
protected void setup_call_check_clubs(int time, int startup) {
   remove_call_out(_callout_id);
   _callout_id = call_out("check_clubs", time, startup);
} /* setup_call_check_clubs() */

/**
 * This method sends mail to the nessessary members of the club when the
 * balance is low.
 * @param name the name of the club to send the messages too
 */
private void send_low_balance_mail(string club) {
   string *to;
   string bit;

   switch (query_club_type(club)) {
      case CLUB_FAMILY :
         // For a family everyone gets the mail.
         to = query_members(club);
         bit = "family";
         break;
      case CLUB_PERSONAL :
         // Personal club only the initiator gets the mail.
         to = ({ query_founder(club) });
         bit = "club";
         to -= ({ "unknown" });
         if (!sizeof(to)) {
            to = query_members(club);
         }
         break;
      case CLUB_ELECTED :
         // Elected club, the committee gets it.
         to = query_committee(club) - ({ CLUB_UNKNOWN_MEMBER });
         if (!sizeof(to)) {
            to = ({ query_members(club) });
         }
         bit = "club";
         break;
   }

   to = filter( to, (: rank($1) :) );

   if (sizeof(to)) {
   // Ok, now send the mail out...
      MAIL_H->do_mail_message(implode(to, ","),
                           "Patricians office",
                           "The " + bit + " has fees due.",
                           "",
                           sprintf("%-=80s\n", "Morning,\n\n"
                           "This is a reminder from the Patrician's Office "
                           "the " + bit + " '" + query_club_name(club) +
                           "' is currently in remission and "
                           "its balance will needed to be updated before "
                           "the next "
                           "pay period or your " + bit + " will be "
                           "disbanded.\n\nYours happily,\nThe Patrician."));
   }
} /* send_low_balance_mail() */

/**
 * This method sends mail to the nessessary members of the club when the
 * club is being disbanded.
 * @param name the name of the club to send the messages too
 */
private void send_disband_mail(string club) {
   string *to;
   string bit;

   switch (query_club_type(club)) {
      case CLUB_FAMILY :
         // For a family everyone gets the mail.
         to = query_members(club);
         bit = "family";
         break;
      case CLUB_PERSONAL :
         // Personal club only the initiator gets the mail.
         to = ({ query_founder(club) });
         bit = "club";
         break;
      case CLUB_ELECTED :
         // Elected club, the committee gets it.
         to = query_committee(club) - ({ CLUB_UNKNOWN_MEMBER });
         if (!sizeof(to)) {
            to = ({ query_members(club) });
         }
         bit = "club";
         break;
   }

   // Ok, now send the mail out...
   MAIL_H->do_mail_message(implode(to, ","),
                           "Patricians office",
                           "The " + bit + " has been disbanded.",
                           "",
                           sprintf("%-=80s\n", "Morning,\n\n"
                           "This is a message from the patricians "
                           "office to you that your " + bit +
                           " '" + query_club_name(club) +
                           "' has been disbanded for having it's fees "
                           "in remission."
                           "\n\nYours happily,\nThe Patrician."));

} /* send_disband_mail() */

/**
 * This method checks the extra information for the club.  Please note
 * this does *not* save the information.  You need to do this yourself.
 * @param name the name of the club to check
 * @see check_clubs()
 * @see remove_member()
 */
protected void check_extra_information(string name,
                                       string member,
                                       int startup) {
   if (is_elected_club(name)) {
      check_elected_information(name, member, startup);
   } else if (is_family(name)) {
      check_family_information(name, member, startup);
   }
} /* check_extra_information() */

/**
 * This method checks the members of the club and makes sure they have
 * not been up to anything naughty, like getting deleted.  It also
 * updates the top ten information on the top ten handler.
 * @param club_name the name of the club
 * @param members the members left to check
 * @param top_info the top ten information
 */
protected void check_club_members(string club_name,
                                string* members,
                                class top_ten_tables top_info) {
   int i, tmp;
   string member;
   class relationship_data *rels;
   class relationship_data frog;

   for (i = 0; i < 1 && i < sizeof(members); i++) {
      member = members[i];
      if( !rank(member) ) {
         log_file("CLUB", ctime(time()) + ": removed " + member +
                          " from " + club_name + " for not existing.\n");
         remove_member(club_name, member);
      } else if( !creatorp(member) &&
                 !PLAYER_H->test_property(member, "no score")) {
         // Generate information for the top ten handler.
         top_info->num++;
         top_info->qp += LIBRARY_H->query_quest_points(member);
         tmp = -PLAYER_H->test_age(member) / (60 * 60);
         top_info->rels += sizeof(CLUB_HANDLER->query_relationships(club_name, member));
         top_info->age += tmp;
         top_info->start_time += PLAYER_H->test_start_time(member) / (60 * 60);
         if (PLAYER_H->test_property(member, PKER) ||
             PLAYER_H->test_property(member, PKER_MISSPELL)) {
             top_info->no_pks++;
         }
         if (!top_info->gender) {
            top_info->gender = PLAYER_H->test_gender(member);
         }
         if (top_info->single_gender != -1 &&
             PLAYER_H->test_gender(member) != top_info->gender) {
            top_info->single_gender = -1;
         }
      }
      if (is_family(club_name)) {
         check_family_information(club_name, member, 0);
         rels = CLUB_HANDLER->query_relationships(club_name, member);
         foreach (frog in rels) {
            if( !PLAYER_H->test_family(frog->related_to)) {
/*
               remove_relationship(club_name,
                                   member,
                                   0,
                                   frog->related_to,
                                   frog->relationship);
 */
               log_file("CLUB", ctime(time()) + ": removed relationship " +
                          member +
                          " <-> " + frog->related_to + " (" +
                          frog->relationship + ") for losing their "
                          "family.\n");
            }
         }
      }
   }

   //
   // Check to see if we have checked all the members...
   //
   members = members[1..];
   if (!sizeof(members)) {
      if (!sizeof(query_members(club_name))) {
        disband_club(club_name);
      } else if (top_info->num > 3) {
         //
         // Tell the club handler about this club/family...
         //
         TOP_TEN_HANDLER->inform_of_club(club_name,
                                         is_family(club_name),
                                         TOP_TEN_LARGEST_FAMILY,
                                         top_info->num);
         TOP_TEN_HANDLER->inform_of_club(club_name,
                                         is_family(club_name),
                                         TOP_TEN_OLDEST_FAMILY,
                                         top_info->age / top_info->num);
         TOP_TEN_HANDLER->inform_of_club(club_name,
                                         is_family(club_name),
                                         TOP_TEN_MOST_QUEST_POINTS,
                                         top_info->qp / top_info->num);
         TOP_TEN_HANDLER->inform_of_club(club_name,
                                         is_family(club_name),
                                         TOP_TEN_MOST_GUILD,
                                         top_info->guild);
         TOP_TEN_HANDLER->inform_of_club(club_name,
                                         is_family(club_name),
                                         TOP_TEN_MOST_PKS,
                                         top_info->no_pks);
         if (top_info->single_gender != -1) {
            TOP_TEN_HANDLER->inform_of_club(club_name,
                                            is_family(club_name),
                                            TOP_TEN_SINGLE_GENDER,
                                            top_info->num);
         } else {
            TOP_TEN_HANDLER->inform_of_club(club_name,
                                            is_family(club_name),
                                            TOP_TEN_SINGLE_GENDER,
                                            0);
         }
         TOP_TEN_HANDLER->inform_of_club(club_name,
                                         is_family(club_name),
                                         TOP_TEN_OLDEST_LOGONS,
                                         top_info->start_time / top_info->num);
      }

      top_info = new(class top_ten_tables);
      top_info->guild = ([ ]);
      i = member_array(_current_test_club, query_clubs());
      if (i < (sizeof(query_clubs()) - 1)) {
         _current_test_club = query_clubs()[i+1];
         _test_callout_id = call_out("check_club_members", 60, _current_test_club, query_members(_current_test_club), top_info);
      } else {
         _current_test_club = 0;
         _test_callout_id = 0;
      }
      save_main();
   } else {
      _test_callout_id = call_out("check_club_members", 60, club_name, members, top_info);
   }
} /* check_club_members() */

/**
 * This method checks all the clubs to make sure they are currently valid
 * and takes money out of the accounts of those that need to pay.  It
 * will notify those whose accounts are deliquent.
 */
void check_clubs(int startup) {
   string club_name;
   class club_info bing;
   class top_ten_tables blue;
   int extra_space;

   //remove_call_out(_callout_id);
   setup_call_check_clubs(24 * 60 * 60, 0);
   extra_space = 2;
   foreach (club_name in query_clubs()) {
      reset_eval_cost();
      bing = query_club_info(club_name);

    if (!is_family(club_name)) {
      if (bing->last_touched < time() - CLUB_TIMEOUT) {
         disband_club(club_name);
         continue;
      }
    }
      if (!pointerp(query_members(club_name))) {
         disband_club(club_name);
         continue;
      }


    /* charge clubs, not families */
    if (!is_family(club_name)) {
      if (query_time_fees_due(club_name) < time()) {
         if (query_balance(club_name,
                           CLUB_DEFAULT_ACCOUNT_NAME) < 0) {
            // This means they must have already have been mailed.
            // So disband the club...
            send_disband_mail(club_name);
            disband_club(club_name);
            continue;
         }

         if (remove_money(club_name,
                          query_club_cost_per_period(club_name),
                          CLUB_TRANSACTION_UPKEEP,
                          "Club Dues",
                          CLUB_DEFAULT_ACCOUNT_NAME,
                          0)) {
            int tmp;

            bing = query_club_info(club_name);
            tmp = bing->last_paid;
            bing->last_paid = query_time_fees_due(club_name);
            set_club_changed(club_name);
            if (query_balance(club_name,
                              CLUB_DEFAULT_ACCOUNT_NAME) < 0) {
               // Mail people about this.
               reset_eval_cost();
               send_low_balance_mail(club_name);
            }
         }
      }
    }

      /*
       * This checks things like if an election needs to be called and if all
       * the people in the positions still exist in the club.
       */
      call_out("check_extra_information", 
               extra_space, 
               club_name,
               0, 
               startup);
      extra_space += 10;
   }

   //
   // Start checking the members of the clubs.
   //
   remove_call_out(_test_callout_id);
   if (!_current_test_club &&
       _last_test_time + 7 * 24 * 60 * 60 < time()) {
      if (sizeof(query_clubs()) > 0) {
         _current_test_club = query_clubs()[0];
      }
      _last_test_time = 0;
      save_main();
   }
   if (_current_test_club) {
      blue = new(class top_ten_tables);
      blue->guild = ([ ]);
      _test_callout_id = call_out("check_club_members",
                                 60,
                                 _current_test_club,
                                 query_members(_current_test_club),
                                 blue);
   }
} /* check_clubs() */