/* * Function information room * Feb 7 '02 by Avelan */ #include "defs.h" #include <colour.h> inherit ROOM_OBJ; void setup(){ set_light(80); set_short("function room"); set_long("add_alias() is a function that adds aliases" " for the object. Aliases are alternative names you" " can use to handle the object. This works also with the" " add_adjective() function which will add an adjective for" " the object.\nExample:\nset_name(\"sword\");\n" "set_short(\"blue long sword\");\nadd_alias(\"longsword\");\n" "add_adjective(\"blue\");\nadd_adjective(\"long\");\n" "Now this object could be handled in many ways, " "atleast as blue sword, blue longsword, long sword," "blue long sword, blue longsword, longsword, sword," " long longsword, blue long longsword, long blue" " longsword, perhaps others, might have missed some" " but i'm sure you get the idea.\n"); add_exit("back",ITEMSC+"basic_start","path"); } /* setup() */