skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
#define GROUP_ARRAY_SIZE      3
#define GROUP_ARRAY_FUNCTION  0
#define GROUP_ARRAY_MEM_REQ   1
#define GROUP_ARRAY_LDR_REQ   2

/**
 * This is the base file for a group sub command.  All group sub commands
 * inherit this file.
 * <p>
 * To create a new sub command that plugs in to the master "group"
 * command, create a new file in the directory where sub commands
 * are stored and have it inherit this file.
 * <p>
 * One file can support several verbs, however it is strongly discouraged
 * unless they are *very* closely tied together.  The file also supports
 * different patterns for the same verb, which is no problem, and in no
 * way discouraged.
 * <p>
 * It is suggested you name the file the same name as the verb(s) it
 * declares.
 *
 * @author Tape
 */

mapping _commands;

/** @ignore */
void create() {
   _commands = ([ ]);
} /* create() */


/**
 * This is the signature function for a group sub command.
 * @return number of sub-commands
 */
int query_group_sub_command_amount() {
   return sizeof( _commands );
} /* query_group_sub_command() */


/**
 * This function declares a new sub command.  If the verb provided already
 * exists, it assumes it is a version of the command that uses a different
 * pattern.  If the verb *and* the pattern already exist, the function
 * will fail.  The cmd_function variable should point to the function
 * which contains the command code.  This function will return 1 or 0
 * depending if the command succeeds and is passed the same arguments
 * as normal commands get.  An additional argument ($6) can be
 * included which returns the group this_player() is a member of
 * (if any).
 *
 * @example add_group_sub_command( "join", "<indirect:object'member of a
 group'>", (: do_join( $1, $6 ) :)
 *
 * @param verb the verb for the command
 * @param pattern the command pattern
 * @param cmd_function the command function
 *
 * @return 1 on success, 0 on failure
 * @see add_command()
 */
int add_group_sub_command( string verb, string pattern,
   function cmd_function ) {

   if( !_commands[ verb ] ) {
      _commands += ([ verb : ([ pattern : ({ cmd_function, 0, 0 }) ]) ]);
      return 1;
   }

   if( _commands[ verb ][ pattern ] ) {
      return 0;
   }
   
   _commands[ verb ] += ([ pattern : ({ cmd_function, 0, 0 }) ]);
   
   return 1;
   
} /* add_group_sub_command() */


/**
 * This function will remove a command from the list of declared sub
 * commands.  If a pattern is provided, it will try to only remove
 * that specific pattern.
 *
 * @param verb the verb to be removed
 * @param pattern the specific pattern to be removed (optional)
 * @return 1 on success, 0 on failure
 */
varargs int remove_group_sub_command( string verb, string pattern ) {
   if( undefinedp( pattern ) ) {      
      if( !_commands[ verb ] ) {
         return 0;
      }
      map_delete( _commands, verb );
      return 1;
   }
   if( !_commands[ verb ] || !_commands[ verb ][ pattern ] ) {
      return 0;
   }
   map_delete( _commands[ verb ], pattern );
   return 1;
} /* remove_group_command() */


/**
 * This function returns all the verbs that have been declared by
 * this object.
 * @return a string array of the verbs
 */
string *query_group_sub_command_verbs() {
   return keys( _commands );
} /* query_group_sub_command_verbs() */


/**
 * This function returns all patterns for a specific verb.
 * @param verb the verb you want patterns for
 * @return a string array of the patterns, 0 if verb doesn't exist
 */
string *query_group_sub_command_patterns( string verb ) {

   if( !_commands[ verb ] ) {
      return 0;
   }
   
   return keys( _commands[ verb ] );

} /* query_group_sub_command_patterns() */


/**
 * This function returns the command function for a specific verb and
 * pattern.  If only the verb is provided, all functions for that
 * verb are returned (in no particular order).
 * @param verb the command verb
 * @param pattern the command pattern (optional)
 * @return array of pointer(s) to the function, 0 if verb/pattern doesn't exist
 */
varargs function *query_group_sub_command_function( string verb, string
   pattern ) {
   
   if( !_commands[ verb ] ) {
      return 0;
   }
   
   if( undefinedp( pattern ) ) {
      return values( _commands[ verb ] );
   }

   if( !_commands[ verb ][ pattern ] ) {
      return 0;
   }
   
   return _commands[ verb ][ pattern ][ GROUP_ARRAY_FUNCTION ];

} /* query_group_sub_command_function() */


/**
 * This function sets a flag which requires the player accessing
 * the command to be a member of a group.  This is automatically
 * handled by the master command before the actual command function
 * is called.  If no pattern is specified, then the flag is set
 * for all patterns of that verb.
 *
 * @param verb the command verb
 * @param pattern the command pattern, or 0
 * @return 1 on success, 0 if verb/pattern not found
 */
int set_membership_required( string verb, string pattern, int flag ) {
   
   mixed *dummy;
   string key;
   
   if( !_commands[ verb ] ) {
      return 0;
   }
   
   if( pattern ) {
      if( !_commands[ verb ][ pattern ] ) {
         return 0;
      }
      _commands[ verb ][ pattern ][ GROUP_ARRAY_MEM_REQ ] = flag;
      return 1;
   }
   
   foreach( key, dummy in _commands[ verb ] ) {
      _commands[ verb ][ key ][ GROUP_ARRAY_MEM_REQ ] = flag;
   }

   return 1;
} /* set_membership_required() */


/**
 * This function sets a flag which requires the player accessing
 * the command to be the leader of a group.  This is automatically
 * handled by the master command before the actual command function
 * is called.  If no pattern is specified, then the flag is set
 * for all patterns of that verb.
 *
 * @param verb the command verb
 * @param pattern the command pattern, or 0
 * @return 1 on success, 0 if verb/pattern not found
 */
int set_leadership_required( string verb, string pattern, int flag ) {

   mixed *dummy;
   string key;

   if( !_commands[ verb ] ) {
      return 0;
   }
   
   if( pattern ) {
      if( !_commands[ verb ][ pattern ] ) {
         return 0;
      }
      _commands[ verb ][ pattern ][ GROUP_ARRAY_LDR_REQ ] = flag;
      return 1;
   }
   
   foreach( key, dummy in _commands[ verb ] ) {
      _commands[ verb ][ key ][ GROUP_ARRAY_LDR_REQ ] = flag;
   }

   return 1;
} /* set_leadership_required() */


/**
 * This function returns whether a command user has to be a member
 * of a group in order to use that command.  If no pattern is
 * provided, a flag for a random pattern for that verb is returned.  This
 * is not suggested unless it is certain that all patterns use
 * the same settings, and/or there is only one pattern for that
 * verb.
 *
 * @param verb the command verb
 * @param pattern the pattern for the verb (optional)
 * @return 1 if membership is required, 0 if not, -1 if verb/pattern not found
 */
varargs int query_membership_required( string verb, string pattern ) {
   
   if( !_commands[ verb ] ) {
      return -1;
   }
   
   if( undefinedp( pattern ) ) {
      return _commands[ verb ][ keys( _commands[ verb ] )[ 0 ] ]
         [ GROUP_ARRAY_MEM_REQ ];
   }
   
   if( !_commands[ verb ][ pattern ] ) {
      return -1;
   }
   
   return _commands[ verb ][ pattern ][ GROUP_ARRAY_MEM_REQ ];

} /* query_membership_required() */


/**
 * This function returns whether a command user has to be the leader
 * of a group in order to use that command.  If no pattern is
 * provided, a flag for a random pattern for that verb is returned.  This
 * is not suggested unless it is certain that all patterns use
 * the same settings, and/or there is only one pattern for that
 * verb.
 *
 * @param verb the command verb
 * @param pattern the pattern for the verb (optional)
 * @return 1 if membership is required, 0 if not, -1 if verb/pattern not found
 */
varargs int query_leadership_required( string verb, string pattern ) {
   
   if( !_commands[ verb ] ) {
      return -1;
   }
   
   if( undefinedp( pattern ) ) {
      return _commands[ verb ][ keys( _commands[ verb ] )[ 0 ] ]
         [ GROUP_ARRAY_LDR_REQ ];
   }
   
   if( !_commands[ verb ][ pattern ] ) {
      return -1;
   }
   
   return _commands[ verb ][ pattern ][ GROUP_ARRAY_LDR_REQ ];

} /* query_leadership_required() */