skylib_fluffos_v3/
skylib_fluffos_v3/bin/
skylib_fluffos_v3/bin/db/
skylib_fluffos_v3/fluffos-2.9-ds2.04/
skylib_fluffos_v3/fluffos-2.9-ds2.04/ChangeLog.old/
skylib_fluffos_v3/fluffos-2.9-ds2.04/Win32/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/
skylib_fluffos_v3/fluffos-2.9-ds2.04/compat/simuls/
skylib_fluffos_v3/fluffos-2.9-ds2.04/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/clone/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/command/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/data/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/etc/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/include/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/inherit/master/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/log/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/compiler/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/efuns/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/single/tests/operators/
skylib_fluffos_v3/fluffos-2.9-ds2.04/testsuite/u/
skylib_fluffos_v3/fluffos-2.9-ds2.04/tmp/
skylib_fluffos_v3/fluffos-2.9-ds2.04/windows/
skylib_fluffos_v3/mudlib/
skylib_fluffos_v3/mudlib/cmds/
skylib_fluffos_v3/mudlib/cmds/admin/
skylib_fluffos_v3/mudlib/cmds/guild-race/
skylib_fluffos_v3/mudlib/cmds/living/broken/
skylib_fluffos_v3/mudlib/cmds/player/group_cmds/
skylib_fluffos_v3/mudlib/cmds/playtester/
skylib_fluffos_v3/mudlib/d/admin/
skylib_fluffos_v3/mudlib/d/admin/room/
skylib_fluffos_v3/mudlib/d/admin/room/we_care/
skylib_fluffos_v3/mudlib/d/admin/save/
skylib_fluffos_v3/mudlib/d/admin/text/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/buildings/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/map/
skylib_fluffos_v3/mudlib/d/learning/TinyTown/roads/
skylib_fluffos_v3/mudlib/d/learning/chars/
skylib_fluffos_v3/mudlib/d/learning/functions/
skylib_fluffos_v3/mudlib/d/learning/handlers/
skylib_fluffos_v3/mudlib/d/learning/help_topics/
skylib_fluffos_v3/mudlib/d/learning/help_topics/npcs/
skylib_fluffos_v3/mudlib/d/learning/help_topics/objects/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rcs_demo/RCS/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/crowd/
skylib_fluffos_v3/mudlib/d/learning/help_topics/rooms/situations/
skylib_fluffos_v3/mudlib/d/learning/save/
skylib_fluffos_v3/mudlib/d/learning/school/
skylib_fluffos_v3/mudlib/d/learning/school/add_sc/
skylib_fluffos_v3/mudlib/d/learning/school/characters/
skylib_fluffos_v3/mudlib/d/learning/school/general/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/basic_commands/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/edtutor/
skylib_fluffos_v3/mudlib/d/learning/school/getting-started/unix_tutor/
skylib_fluffos_v3/mudlib/d/learning/school/items/
skylib_fluffos_v3/mudlib/d/learning/school/npc_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/room_basic/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/situations/
skylib_fluffos_v3/mudlib/d/learning/school/room_school/terrain_tutor/
skylib_fluffos_v3/mudlib/d/learning/text/
skylib_fluffos_v3/mudlib/d/liaison/
skylib_fluffos_v3/mudlib/d/mudlib/
skylib_fluffos_v3/mudlib/d/mudlib/changes/
skylib_fluffos_v3/mudlib/d/playtesters/
skylib_fluffos_v3/mudlib/d/playtesters/effects/
skylib_fluffos_v3/mudlib/d/playtesters/handlers/
skylib_fluffos_v3/mudlib/d/playtesters/items/
skylib_fluffos_v3/mudlib/d/sage/
skylib_fluffos_v3/mudlib/doc/
skylib_fluffos_v3/mudlib/doc/creator/
skylib_fluffos_v3/mudlib/doc/driver/
skylib_fluffos_v3/mudlib/doc/driver/efuns/arrays/
skylib_fluffos_v3/mudlib/doc/driver/efuns/buffers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/calls/
skylib_fluffos_v3/mudlib/doc/driver/efuns/compile/
skylib_fluffos_v3/mudlib/doc/driver/efuns/filesystem/
skylib_fluffos_v3/mudlib/doc/driver/efuns/floats/
skylib_fluffos_v3/mudlib/doc/driver/efuns/functions/
skylib_fluffos_v3/mudlib/doc/driver/efuns/general/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mappings/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mixed/
skylib_fluffos_v3/mudlib/doc/driver/efuns/mudlib/
skylib_fluffos_v3/mudlib/doc/driver/efuns/numbers/
skylib_fluffos_v3/mudlib/doc/driver/efuns/parsing/
skylib_fluffos_v3/mudlib/doc/login/
skylib_fluffos_v3/mudlib/doc/lpc/basic_manual/
skylib_fluffos_v3/mudlib/doc/lpc/intermediate/
skylib_fluffos_v3/mudlib/doc/new/add_command/
skylib_fluffos_v3/mudlib/doc/new/events/
skylib_fluffos_v3/mudlib/doc/new/handlers/
skylib_fluffos_v3/mudlib/doc/new/living/race/
skylib_fluffos_v3/mudlib/doc/new/living/spells/
skylib_fluffos_v3/mudlib/doc/new/object/
skylib_fluffos_v3/mudlib/doc/new/player/
skylib_fluffos_v3/mudlib/doc/new/room/guild/
skylib_fluffos_v3/mudlib/doc/new/room/outside/
skylib_fluffos_v3/mudlib/doc/new/room/storeroom/
skylib_fluffos_v3/mudlib/doc/object/
skylib_fluffos_v3/mudlib/doc/playtesters/
skylib_fluffos_v3/mudlib/doc/policy/
skylib_fluffos_v3/mudlib/doc/weapons/
skylib_fluffos_v3/mudlib/global/
skylib_fluffos_v3/mudlib/global/creator/
skylib_fluffos_v3/mudlib/handlers/
skylib_fluffos_v3/mudlib/include/casino/
skylib_fluffos_v3/mudlib/include/cmds/
skylib_fluffos_v3/mudlib/include/effects/
skylib_fluffos_v3/mudlib/include/npc/
skylib_fluffos_v3/mudlib/include/room/
skylib_fluffos_v3/mudlib/include/shops/
skylib_fluffos_v3/mudlib/net/daemon/
skylib_fluffos_v3/mudlib/net/daemon/chars/
skylib_fluffos_v3/mudlib/net/inherit/
skylib_fluffos_v3/mudlib/net/obj/
skylib_fluffos_v3/mudlib/net/obj/BACKUPS/
skylib_fluffos_v3/mudlib/obj/amulets/
skylib_fluffos_v3/mudlib/obj/armours/plate/
skylib_fluffos_v3/mudlib/obj/b_day/
skylib_fluffos_v3/mudlib/obj/clothes/transport/horse/
skylib_fluffos_v3/mudlib/obj/faith/symbols/
skylib_fluffos_v3/mudlib/obj/fungi/
skylib_fluffos_v3/mudlib/obj/gatherables/
skylib_fluffos_v3/mudlib/obj/instruments/
skylib_fluffos_v3/mudlib/obj/media/
skylib_fluffos_v3/mudlib/obj/misc/player_shop/
skylib_fluffos_v3/mudlib/obj/monster/godmother/
skylib_fluffos_v3/mudlib/obj/monster/transport/
skylib_fluffos_v3/mudlib/obj/rings/
skylib_fluffos_v3/mudlib/obj/scabbards/
skylib_fluffos_v3/mudlib/obj/spells/
skylib_fluffos_v3/mudlib/obj/stationery/
skylib_fluffos_v3/mudlib/obj/stationery/envelopes/
skylib_fluffos_v3/mudlib/obj/toys/
skylib_fluffos_v3/mudlib/obj/vessels/
skylib_fluffos_v3/mudlib/obj/weapons/axes/
skylib_fluffos_v3/mudlib/obj/weapons/chains/
skylib_fluffos_v3/mudlib/obj/weapons/maces/BACKUPS/
skylib_fluffos_v3/mudlib/save/autodoc/
skylib_fluffos_v3/mudlib/save/book_handler/
skylib_fluffos_v3/mudlib/save/books/history/calarien/
skylib_fluffos_v3/mudlib/save/mail/
skylib_fluffos_v3/mudlib/save/new_soul/data/
skylib_fluffos_v3/mudlib/save/parcels/
skylib_fluffos_v3/mudlib/save/playerinfo/
skylib_fluffos_v3/mudlib/save/players/d/
skylib_fluffos_v3/mudlib/save/players/s/
skylib_fluffos_v3/mudlib/save/random_names/
skylib_fluffos_v3/mudlib/save/random_names/data/
skylib_fluffos_v3/mudlib/save/terrains/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_desert/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_grassy_field/
skylib_fluffos_v3/mudlib/save/terrains/tutorial_mountain/
skylib_fluffos_v3/mudlib/save/todo_lists/
skylib_fluffos_v3/mudlib/secure/
skylib_fluffos_v3/mudlib/secure/cmds/admin/
skylib_fluffos_v3/mudlib/secure/cmds/lord/
skylib_fluffos_v3/mudlib/secure/config/
skylib_fluffos_v3/mudlib/secure/handlers/autodoc/
skylib_fluffos_v3/mudlib/secure/handlers/intermud/
skylib_fluffos_v3/mudlib/secure/include/global/
skylib_fluffos_v3/mudlib/secure/save/
skylib_fluffos_v3/mudlib/secure/save/handlers/
skylib_fluffos_v3/mudlib/secure/std/
skylib_fluffos_v3/mudlib/secure/std/classes/
skylib_fluffos_v3/mudlib/secure/std/modules/
skylib_fluffos_v3/mudlib/std/creator/
skylib_fluffos_v3/mudlib/std/dom/
skylib_fluffos_v3/mudlib/std/effects/
skylib_fluffos_v3/mudlib/std/effects/external/
skylib_fluffos_v3/mudlib/std/effects/fighting/
skylib_fluffos_v3/mudlib/std/effects/magic/
skylib_fluffos_v3/mudlib/std/effects/magic/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/other/BACKUPS/
skylib_fluffos_v3/mudlib/std/effects/priest/
skylib_fluffos_v3/mudlib/std/effects/room/
skylib_fluffos_v3/mudlib/std/environ/
skylib_fluffos_v3/mudlib/std/guilds/
skylib_fluffos_v3/mudlib/std/guilds/old/
skylib_fluffos_v3/mudlib/std/languages/
skylib_fluffos_v3/mudlib/std/liquids/
skylib_fluffos_v3/mudlib/std/npc/
skylib_fluffos_v3/mudlib/std/npc/goals/
skylib_fluffos_v3/mudlib/std/npc/goals/basic/
skylib_fluffos_v3/mudlib/std/npc/goals/misc/
skylib_fluffos_v3/mudlib/std/npc/plans/
skylib_fluffos_v3/mudlib/std/npc/plans/basic/
skylib_fluffos_v3/mudlib/std/npc/types/
skylib_fluffos_v3/mudlib/std/npc/types/helper/
skylib_fluffos_v3/mudlib/std/npcs/
skylib_fluffos_v3/mudlib/std/outsides/
skylib_fluffos_v3/mudlib/std/races/shadows/
skylib_fluffos_v3/mudlib/std/room/basic/BACKUPS/
skylib_fluffos_v3/mudlib/std/room/basic/topography/
skylib_fluffos_v3/mudlib/std/room/controller/
skylib_fluffos_v3/mudlib/std/room/inherit/topography/
skylib_fluffos_v3/mudlib/std/room/topography/area/
skylib_fluffos_v3/mudlib/std/room/topography/iroom/
skylib_fluffos_v3/mudlib/std/room/topography/milestone/
skylib_fluffos_v3/mudlib/std/shadows/curses/
skylib_fluffos_v3/mudlib/std/shadows/disease/
skylib_fluffos_v3/mudlib/std/shadows/fighting/
skylib_fluffos_v3/mudlib/std/shadows/healing/
skylib_fluffos_v3/mudlib/std/shadows/magic/
skylib_fluffos_v3/mudlib/std/shadows/poison/
skylib_fluffos_v3/mudlib/std/shadows/room/
skylib_fluffos_v3/mudlib/std/shops/controllers/
skylib_fluffos_v3/mudlib/std/shops/objs/
skylib_fluffos_v3/mudlib/std/shops/player_shop/
skylib_fluffos_v3/mudlib/std/socket/
skylib_fluffos_v3/mudlib/std/soul/d/
skylib_fluffos_v3/mudlib/std/soul/e/
skylib_fluffos_v3/mudlib/std/soul/i/
skylib_fluffos_v3/mudlib/std/soul/j/
skylib_fluffos_v3/mudlib/std/soul/k/
skylib_fluffos_v3/mudlib/std/soul/l/
skylib_fluffos_v3/mudlib/std/soul/n/
skylib_fluffos_v3/mudlib/std/soul/o/
skylib_fluffos_v3/mudlib/std/soul/q/
skylib_fluffos_v3/mudlib/std/soul/r/
skylib_fluffos_v3/mudlib/std/soul/u/
skylib_fluffos_v3/mudlib/std/soul/v/
skylib_fluffos_v3/mudlib/std/soul/y/
skylib_fluffos_v3/mudlib/std/soul/z/
skylib_fluffos_v3/mudlib/std/stationery/
skylib_fluffos_v3/mudlib/w/
skylib_fluffos_v3/mudlib/w/default/
skylib_fluffos_v3/mudlib/w/default/armour/
skylib_fluffos_v3/mudlib/w/default/clothes/
skylib_fluffos_v3/mudlib/w/default/item/
skylib_fluffos_v3/mudlib/w/default/npc/
skylib_fluffos_v3/mudlib/w/default/room/
skylib_fluffos_v3/mudlib/w/default/weapon/
skylib_fluffos_v3/mudlib/www/
skylib_fluffos_v3/mudlib/www/java/
skylib_fluffos_v3/mudlib/www/secure/
skylib_fluffos_v3/mudlib/www/secure/lpc/advanced/
skylib_fluffos_v3/mudlib/www/secure/lpc/intermediate/
skylib_fluffos_v3/win32/
#define TABLE "/handlers/top_ten_handler"
#include <top_ten_tables.h>

inherit STD_GUILD_OBJ;

void setup() {
  set_name("thieves");
  set_short("Thieves Guild");
  set_long("The thieves guild. They steal, filch and shoplift. All in all "
           "very likable people.\n");
  set_gp_skill("covert.points");
  set_start_pos("/d/calarien/slum/pub/pub");
  set_skills( ({
      "covert.stealth.inside",
      "covert.stealth.outside",
      "covert.hiding.person",
      "covert.hiding.object",
      "covert.lockpick.doors",
      "covert.lockpick.traps",
      "covert.manipulation.sleight-of-hand",
      "covert.manipulation.stealing",
      "covert.casing.person",
      "covert.casing.place",
      "covert.points",
      "fighting.combat.range.thrown",
      "general.valueing.gems",
      "general.valueing.jewellery"
  }) );
} /* setup() */

int query_skill_cost(string skill) {
  string *bits;
  if(member_array(skill, skills) != -1)
    return 3;
  bits = explode(skill, ".");
  switch(bits[0]) {
    case "covert" :
      return 5;
    case "faith" :
      return 20;
    case "magic" :
      return 50;
    default :
      return 10;;
  }
} /* query_skill_cost() */

int query_skill_max_level( string skill ) {
  string *bits;
  if ( member_array( skill, skills ) != -1 )
    return 400;
  bits = explode( skill, "." );
  switch( bits[ 0 ] ) {
    case "covert" :
      return 50;
    case "faith" :
      return 40;
   case "fighting" :
      return 40;
    case "magic" :
      return 40;
    case "general" :
      return 40;
    default:
      return 40;
  }
} /* query_skill_max_level() */

string query_title_adjective( object player ) {
  int level;

  level = query_level( player );
  if (level > 500)
    return "utterly amazing supreme high master ";
  if (level > 450)
    return "amazingly high exalted grand master ";
  if (level > 425)
    return "amazing incredibly exalted master ";
  if (level > 400)
    return "exalted supreme high master ";
  if (level > 350)
    return "exalted supreme master ";
  if (level > 325)
    return "grand master exalted high ";
  if (level > 300)
    return "exalted grand master ";
  if (level > 275)
    return "exalted high master ";
  if (level > 250)
    return "supreme master ";
  if (level > 200)
    return "grand master ";
  if (level > 175)
    return "high master ";
  if (level > 150)
    return "master ";
  if (level > 120)
    return "exalted high ";
  if (level > 110)
    return "professional ";
  if (level > 100)
    return "incredible ";
  if (level >  90)
    return "awesome ";
  if (level >  80)
    return "highly accomplished ";
  if (level >  70)
    return "high ";
  if (level >  60)
    return "expert ";
  if (level >  55)
    return "very good ";
  if (level >  50)
    return "good ";
  if (level >  45)
    return "tough ";
  if (level >  40)
    return "experienced ";
  if (level >  35)
    return "apprentice ";
  if (level >  30)
    return "practiced ";
  if (level >  25)
    return "practising ";
  if (level >  20)
    return "keen ";
  if (level >  15)
    return "not so silent ";
  if (level >  10)
    return "inexperienced ";
  if (level >  5)
    return "not so skilled ";
  return "novice ";
} /* query_title_adjective */

string query_title_name( object player ) {
  int level, melee, value, sleight, locks, stealth;

  level = query_level( player );
  melee = ( (int)player->query_skill( "fighting.combat.melee.sharp" ) +
      (int)player->query_skill( "fighting.combat.range.thrown" ) ) / 2;
  value = ( (int)player->query_skill( "general.valueing.gems" ) +
      (int)player->query_skill( "general.valueing.jewellery" ) +
      (int)player->query_skill( "covert.hiding.object" ) ) / 3;
  sleight = ( (int)player->query_skill( "covert.sleight-of-hand" ) +
      (int)player->query_skill( "covert.casing.person" ) +
      (int)player->query_skill( "covert.casing.place" ) ) / 3;
  locks = ( (int)player->query_skill( "covert.lockpick.doors" ) +
      (int)player->query_skill( "covert.lockpick.safes" ) +
      (int)player->query_skill( "covert.lockpick.traps" ) ) / 3;
  stealth = ( (int)player->query_skill( "covert.stealth.inside" ) +
      (int)player->query_skill( "covert.stealth.outside" ) +
      (int)player->query_skill( "covert.hiding.person" ) ) / 3;

  if ( melee > level )
    melee -= level;
  else
    melee = 0;
  if ( value > level )
    value -= level;
  else
    value = 0;
  if ( sleight > level )
    sleight -= level;
  else
    sleight = 0;
  if ( locks > level )
    locks -= level;
  else
    locks = 0;
  if ( stealth > level )
    stealth -= level;
  else
    stealth = 0;
  if ( ( melee < 3 ) && ( value < 3 ) && ( sleight < 3 ) && ( locks < 3 ) &&
      ( stealth < 3 ) )
    return "thief";
  melee /= 2;
  value /= 2;
  sleight /= 2;
  locks /= 2;
  stealth /= 2;
  if ( ( melee > value ) && ( melee > sleight ) && ( melee > locks ) &&
      ( melee > stealth ) )
    switch ( melee ) {
      case 0 .. 4 :
        return "robber";
      case 5 .. 9 :
        return "thuggee";
      case 10 .. 14 :
         return "mugger";
      case 15 .. 19 :
        return "thug";
      case 20 .. 24 :
        return "waylayer";
      case 25 .. 29 :
        return "brigand";
      case 30 .. 34 :
        return "hijacker";
      case 35 .. 39 :
        return "footpad";
      case 40 .. 44 :
        return "bandit";
      case 45 .. 49 :
        return "rogue";
      case 50 .. 54 :
        return "highway"+ ( (int)player->query_gender() == 1 ?
            "man" : "woman" );
      default :
        return "cut-throat";
    }
  if ( ( value > sleight ) && ( value > locks ) && ( value > stealth ) )
    switch ( value ) {
      case 0 .. 4 :
        return "plunderer";
      case 5 .. 9 :
        return "pillager";
      case 10 .. 14 :
        return "smuggler";
      case 15 .. 19 :
        return "larcenist";
      case 20 .. 24 :
        return "marauder";
      case 25 .. 29 :
        return "looter";
      default :
        return "fence";
    }
  if ( ( sleight > locks ) && ( sleight > stealth ) ) 
    switch ( sleight ) {
      case 0 .. 4 :
        return "bag snatcher";
      case 5 .. 9 :
        return "pickpocket";
      case 10 .. 14 :
        return "shoplifter";
      case 15 .. 19 :
        return "cutpurse";
      case 20 .. 24 :
        return "filcher";
      case 25 .. 29 :
        return "pilferer";
      case 30 .. 34 :
        return "trickster";
      case 35 .. 39 :
        return "fingersmith";
      case 40 .. 44 :
        return "light-finger";
      case 45 .. 49 :
        return "rustler";
      case 50 .. 54 :
        return "second storey "+ ( (int)player->query_gender() == 1 ?
            "man" : "woman" );
      default :
        return "kleptomaniac";
    }
  if ( locks > stealth )
    switch ( locks ) {
      case 0 .. 4 :
        return "lock picker";
      case 5 .. 9 :
        return "safe cracker";
      case 10 .. 14 :
        return "safe breaker";
      case 15 .. 19 :
        return "house breaker";
      case 20 .. 24 :
        return "acquirer";
      default :
        return "locksmith";
    }
  switch ( stealth ) {
    case 0 .. 4 :
      return "sneak thief";
    case 5 .. 9 :
      return "bravo";
    case 10 .. 14 :
      return "prowler";
    case 15 .. 19 :
      return "burglar";
    case 20 .. 24 :
      return "cat burglar";
    default :
      return "shadowstealer";
  }
} /* query_title_name() */

string query_title(object player) {
   string title;
   
   title = "the "+query_title_adjective(player) + query_title_name(player);

   if (player->query_property("guildmaster"))
      title = "the Guildmaster of the Thieves' Guild";
   return title;
} /* query_title() */

void skills_advanced(object thing, string skill, int level) {
  ::skills_advanced(thing, skill, level);
} /* skills_advanced() */