inherit "/std/room/basic_room"; int squish(string cmd); void setup() { set_short( "jail" ); add_property( "determinate", "the " ); add_property("no teleport", 1); add_property("no godmother", 1); set_light( 100 ); set_long("This room is designed to suppress players from performing " "many standard actions. The allowed actions are tell, " "say, liaisons, who, i, inventory, give, drop, look, and " "emote. No other commands, abbreviations or any other " "permutation of a command will work. As this room is used " "for disciplinary purposes, if you find yourself alone in " "this room, you should contact a liaison immediately.\n"); } /* setup() */ void clean_up( int i ) { return; } // prevents people doing things they shouldn't in here. It will screw up their // start position and allow them to use this to trans to the drum. void init() { ::init(); if (!this_player()) return; this_player()->command_override((: squish :)); } int squish(string cmd) { if(creatorp(TP)) { return 0; } if (cmd == "quit" || cmd == "quit2" || cmd == "save" || cmd == "su" || cmd == "godmother") { write( "I don't think so.\n" ); return 1; } else if(cmd[0..3] == "tell" || cmd[0..7] == "liaisons" || cmd[0..2] == "who" || cmd[0..2] == "say" || cmd[0..0] == "i" || cmd[0..8] == "inventory" || cmd[0..3] == "give" || cmd[0..3] == "drop" || cmd[0..3] == "look" || cmd[0..4] == "emote") { return 0; } else { write("You are in jail, and are forbidden from performing any commands. " "Contact a liaison if you're the only one here.\n"); return 1; } }